“A picture book about the Greek god of the wild, shepherds, music, hunting and misrule, Pan.”
Mighty Apollo is known by all as the god of the sun, but there’s more to this Olympian than a bright smile and a shining chariot. In the latest volume of Olympians, New York Times bestselling author George O’Connor continues to turn his extensive knowledge of the original Greek myths into rip-roaring graphic novel storytelling. This title has Common Core connections.
Graphic novel adaptation of the Old English epic poem, Beowulf. Now it is reinvented for a new generation with Gareth Hinds’s masterful illustrations. Grendel’s black blood runs thick as Beowulf defeats the monster and his hideous mother, while somber hues overcast the hero’s final, fatal battle against a raging dragon. Speeches filled with courage and sadness, lightning-paced contests of muscle and will, and funeral boats burning on the fjords are all rendered in glorious and gruesome detail. Told for more than a thousand years, Beowulf’s heroic saga finds a true home in this graphic-novel edition.
Who cut off Medusa’s head? Who was raised by a she-bear? Who tamed Pegasus? It takes a demigod to know, and Percy Jackson can fill you in on the all the daring deeds of Perseus, Atalanta, Bellerophon, and the rest of the major Greek heroes. Told in the funny, irreverent style readers have come to expect from Percy,
Chloe, Serena, and Xinot, the Fates, live on a secluded island spinning, measuring, and cutting the threads of human life but when Aglaia, a mortal, finds them Chloe must try to keep her sisters from getting attached to the girl and involved in her dark fate that could unravel the world.
Claire witnesses a love so dramatic it is as if Ella Grey has been captured and taken from her, but the loss of her best friend to the arms of Orpheus is nothing compared to the loss she feels when Ella is taken from the world in this modern take on the myth of Orpheus and Eurydice set in Northern England.
Living alone on the streets of Boston, Magnus Chase learns he is the son of a Norse god, from an uncle his mother claimed was dangerous.
Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves.
One day in the distant future, Thor, the Norse god of thunder, is destined to battle the giant snake that threatens to devour the world. Until then, mortals of Middle Earth look to Thor and his magic hammer for protection from evil. In this third volume of the Secrets of the Ancient Gods series, Thor takes time from his duties to lead readers through the mythological Norse realms, those mysterious worlds that are home to gods, giants, elves, and monsters. He also delves into the age of the Vikings and reveals how they lived and what they believed.
Lo-Melkhiin killed three hundred girls before he came to her village, so when she is taken to the king’s dangerous court she believes death will soon follow, but night after night Lo-Melkhiin comes to her and listens to the stories she tells, leading her to unlocking years of fear that have tormented and silenced the kingdom, and soon she is dreaming of bigger, more terrible magic, power enough to save a king, if she can put an end to rule of a monster.