Sylvia Long’s Thumbelina

From best-selling artist Sylvia Long comes an exquisite version of Hans Christian Andersen’s beloved tale about a thumb-size girl and her larger-than-life adventures. Jewel-toned paintings depict the story’s settings from light and airy meadows to Mole’s dark and dismal underground home while whimsical details bring the classic cast of characters to life and make this storytime favorite a visual feast.

The Hunting of the Snark

A beautifully re-illustrated edition of Lewis Carroll’s unforgetabe story: “the impossible voyage of an improbable crew to find an inconeivable creature. “The master of nonsense, Lewis Carroll, re-illustrated in a fabulous new edition. A lovely gift book, and a delight to share, and read aloud.

Where’s Waldo Now?

And now a second classic Waldo adventure gets the deluxe 25th anniversary treatment!Prepare to find:A striking new jacketed cover. An original poster on the underside of the jacket. A spot-the-difference game between the jacket and the self-cover designs. A gatefold with a new visual checklist on every spread. A never-before-seen section of artwork revealed on every spread. New things to search for!

The Scorpions of Zahir

Zagora Pym has always wanted to be a desert explorer. Her father, Charlie Pym, is exactly that, and she’s always loved to look over his maps of far away exotic places. One day she’d be trekking through the deserts of Africa and China, discovering hidden treasures from lost tribes. But Zagora would never have guessed that her chance to prove herself would come so soon. Like most adventures, it starts with a mysterious letter. The question is, how will this adventure end?

Zagora’s dreams of desert exploration are about to come ture, but are she and her father and brother being followed? And will they ever make it back to civilization?

The Vindico

X-Men meets The Breakfast Club in this darkly humorous adventure. The Vindico are a group of supervillains who have been fighting the League of Heroes for as long as anyone can remember. Realizing they’re not as young as they used to be, they devise a plan to kidnap a group of teenagers to take over for them when they retire–after all, how hard can it be to teach a bunch of angsty teens to be evil?Held captive in a remote mansion, five teens train with their mentors and receive superpowers beyond their wildest dreams. Struggling to uncover the motives of the Vindico, the teens have to trust each other to plot their escape. But they quickly learn that the differences between good and evil are not as black and white as they seem, and they are left wondering whose side they should be fighting on after all . . .With fast-paced action, punchy dialogue, and sarcastic humor, this high-stakes adventure from a talented new YA voice pulls you in from the first page.

The Bridge

The City is divided. The bridges gated. In Southside, the hostiles live in squalor and desperation, waiting for a chance to overrun the residents of Cityside.

Nik is still in high school but is destined for a great career with the Internal Security and Intelligence Services, the brains behind the war. But when ISIS comes recruiting, everyone is shocked when he isn’t chosen. There must be an explanation, but no one will talk about it. Then the school is bombed and the hostiles take the bridges. Buildings are burning, kids are dead, and the hostiles have kidnapped Sol. Now ISIS is hunting for Nik.

But Nik is on the run, with Sol’s sister Fyffe and ISIS hot on their trail. They cross the bridge in search of Sol, and Nik finds answers to questions he had never dared to ask.

The Bridge is a gritty adventure set in a future world where fear of outsiders pervades everything. A heart-stopping novel about friendship, identity, and courage from an exciting new voice in young-adult fiction.

The Golden Door

At night the skimmers fly over the Wall looking for human prey and the people of Weld huddle in their houses, but after his two brothers set out through the magic doors in an attempt to find the Enemy and don’t come back, young Rye knows that he must follow and find them.

Scrivener’s Moon

When she returns home after two years, Fever finds that her Scriven mother’s creation, New London, the city on wheels, is nearly complete and ready to fight the nomad tribes of Britain–and Fever must journey to the north to find the ancient birthplace of the Scriven mutants and solve the mystery of her own past.