With Hal and his fellow Herons returning home to Skandia victorious, they turn their attention to Tursgud, pirate leader of the Shark Brotherband, who has captured twelve Araluen villagers to sell as slaves.
Each day, an ordinary man becomes a great adventurer when he goes to the library and reads about the Wild West, pirates, or a visit to the pyramids.
Rye has defeated the sorcerer Olt, freed the island of Dorne, and rescued one of his brothers, but when he returns to the city of Weld with his three companions, he finds that very little has changed–the skimmer monsters still attack at night and the Warden is behaving very strangely.
The year is 1453 and all signs point to it being the end of the world. Accused of heresy and expelled from his monastery, handsome seventeen-year-old Luca Vero is recruited by a mysterious stranger to record the end of times across Europe. Commanded by sealed orders, Luca is sent to map the fears of Christendom and travel to the very frontier of good and evil.
Seventeen-year-old Isolde, a Lady Abbess, is trapped in a nunnery to prevent her from claiming her rich inheritance. As the nuns in her care are driven mad by strange visions, walking in their sleep, and showing bleeding wounds, Luca is sent to investigate and driven to accuse her.
Forced to face the greatest fears of the dark ages—witchcraft, werewolves, madness—Luca and Isolde embark on a search for truth, their own destinies, and even love as they take the unknown ways to the real historical figure who defends the boundaries of Christendom and holds the secrets of the Order of Darkness.
After finding the first of six legendary crowns, Trundle the lamplighter thought he could finally return to his quiet life in Port Shiverstones. But Esmeralda has other ideas. A princess with a talent for magic and mischief, she is determined to continue their quest to find the five other crowns, and to use them to unite the Sundered Lands once and for all.
Accompanied by their new friend, Jack Nimble the bard, Trundle and Esmeralda sail to new lands in search of Esmeralda’s wise old aunt. Will the mysterious Aunt Millie give them the clues they need to find the next treasure? Or are they walking straight into a trap?
Trundle doesn’t think he’s an adventurer. He’s a lamplighter. He likes everything safe and cozy, and that’s the way things are in his peaceful part of the Sundered Lands. Until Esmeralda barrels through his door. Esmeralda, a princess with a knack for magic and for finding trouble, is convinced that Trundle is the only one who can help her find the six crowns. Lost and scattered long ago, the crowns could unite the Sundered Lands once again. But not if the pirates find them first. Suddenly, Trundle is on the run. He becomes a stowaway, a drifter, a thief’s accomplice, and a swordsman.Trundle may find that he is a true hero, after all and that this is only the beginning of an epic journey.
Solomon Snow and his stalwart friends return in a second mock-Victorian extravaganza!
In their second adventure, the intrepid trio becomes ensnared in a plot to steal a priceless ruby. But what do a stubborn donkey, a shady dwarf, and Mr. Skippy the rabbit have to do with it all? While trying to rescue Prudence’s father from prison, Solomon, Prudence, the Infant Prodigy, and Mr. Skippy the rabbit find themselves caught up in the mad plans of the villainous Dr. Calimari to steal a fabulous and cursed ruby.