Greta Stuart has become AI. New transmitters have silvered her fingerprints. New receptors have transformed her vision. And the whole of her memory has become one book in a vast library of instant knowledge. Greta is ready to rule the world.
Greta is the Crown Princess of the Pan Polar Confederacy, a superpower formed of modern-day Canada. She is also a Child of Peace, a hostage held by the de facto ruler of the world, the great Artificial Intelligence, Talis. The hostages are Talis’s strategy to keep the peace: if her country enters a war, Greta dies. The system has worked for centuries. Parents don’t want to see their children murdered.
Sixteen-year-old Nick Dunmore’s classmates have a secret. When he receives a package with a mysterious computer game called Erebos, he hopes it will explain their strange behavior. He’s quickly drawn into the cryptic world of the game, where players must obey a strict code.
Erebos watches its players and begins to manipulate their lives in frightening ways. It soon becomes clear the game has a deadly agenda. When Nick sets out on a dangerous mission, reality and the virtual world begin to blur…
Otto Malpense and his friends thought their first year at the Higher Institute of Villainous Education was the most adventurous and exciting that they would ever encounter. They were dead wrong. When Otto and Wing are allowed off campus to attend Wing’s father’s funeral in Japan, they have no idea it’s a trap, all part of a lethal plan organized by Cypher, the most ruthless supervillain any of them have ever known. He intends to use them to retrieve the Overlord Protocol, a device that has the capacity to help him take over the world. But when things go terribly wrong, Otto will stop at nothing to hunt him down and make him pay.With the help of Laura, Shelby, Raven, and his former nemesis, Dr. Nero, Otto must find a way to defeat an enemy that has overcome some of the planet’s most infamous villains without even breaking a sweat. Because if he doesn’t, the world as they know it will be changed forever.
Otto Malpense may only be thirteen years old, but so far he has managed to run the orphanage where he lives, and he has come up with a plan clever enough to trick the most powerful man in the country. He is the perfect candidate to become the world’s next supervillain.That is why he ends up at H.I.V.E., handpicked to become a member of the incoming class. The students have been kidnapped and brought to a secluded island inside a seemingly active volcano, where the school has resided for decades. All the kids are elite; they are the most athletic,the most technically advanced, and the smartest in the country. Inside the cavernous marble rooms, floodlit hangars, and steel doors, the students are enrolled in Villainy Studies and Stealth and Evasion 101.But what Otto soon comes to realize is that this is a six-year program,and leaving is not an option.With the help of his new friends: an athletic martial-arts expert; a world-famous, beautiful diamond thief; and a spunky computer genius — the only other people who seem to want to leave — Otto plot to escape the prison known as H.I.V.E.?