Brain Jack

Another terrifying sci-fi page-turner from the author of The Tomorrow Code!Las Vegas is gone—destroyed in a terrorist attack. Black Hawk helicopters patrol the skies over New York City. And immersive online gaming is the most dangerous street drug around. In this dystopic near-future, technology has leapt forward once again, and neuro-headsets have replaced computer keyboards. Just slip on a headset, and it’s the Internet at the speed of thought.For teen hacker Sam Wilson, a headset is a must. But as he becomes familiar with the new technology, he has a terrifying realization. If anything on his computer is vulnerable to a hack, what happens when his mind is linked to the system? Could consciousness itself be hijacked? Before he realizes what’s happened, Sam’s incursion against the world’s largest telecommunications company leads him to the heart of the nation’s cyberdefense network and brings him face to face with a terrifying and unforeseen threat.Brian Falkner, author of The Tomorrow Code, has created an action-packed and thought-provoking science fiction adventure in which a brilliant young computer hacker fights to prevent the human race from being deleted.Fans of Cory Doctorow’s Little Brother and M. T. Anderson’s Feed will love this high-octane techno thriller.

The Hunting, Book One: Z. Rex

Jurassic Park meets virtual gaming in a blockbuster new thriller! You’re 14 and find yourself on your own. Your father, who has developed the worlds cutting edge research on virtual electronic game-playing, has been missing for weeks. And suddenly you’re being hunted by men with guns, your picture is on the news, and, worst of all, something seemingly impossible is chasing youa savage, man-eating dinosaur. How can that be? Why is everyone trying to capture you? And what is your strange connection with this 21st-century prehistoric monster? Steve Cole has created an absurdly gripping and kid-friendly thriller that will capture imaginations. If Jurassic Park were to meet Alex Rider, the result might well be this irresistible new novel.

Flood and Fire

She survived the epic battle of the raiders on the rough waters that flood England. Now poor fishergirl Lilly is determined to return Lexy, the Prime Minister’s kidnapped daughter, to her home. And since his father was killed in the clash, Zeph is equally determined to claim leadership of his family’s clan before more savage tribes invade the marshlands. But will the electromagnetic pulse of an omnipotent computer set the world aflame and wipe out all humans so that artificial intelligence can take over the future?! It’s up to the unlikely trio of children — and their petulant, unpredictable gameboard PSAI — to rage against the machines.

The Game

The Game is just the beginning? It’s the year 2154. Lisse and her friends have been deemed unemployable in the eyes of society. Now they must scavenge the disintegrating city for food and shelter, just to make ends meet. But their dismal existence starts to look up when Lisse and her friends are invited to participate in The Game, an experience highly regarded in their society. The Game is a virtual reality experience where they are challenged to survive. But as they spend more time in The Game, the line between reality and fantasy starts to blur. What started as a simple exercise quickly becomes a test of endurance, trust, and their will to live.

Raiders’ Ransom

In 22nd-century Great Britain, where climate change has caused vast flooding, the piratical Reavers kidnap the Prime Minister’s daughter and thirteen-year-old Lilly Melkun, an English fisher-girl, takes her seacat on a daring rescue attempt, with a mysterious talking jewel from a past computer age tucked in her belt as ransom.

 

Virtual World

When computer junkie Jack North downloads a pirated copy of Silicon Sphere from the internet, he can’t wait to try it out. After all, Sphere is said to be the ultimate in virtual reality, with graphics, sounds, even smells so realistic, you’d swear you were inside the game–or the game had somehow leaked out into the real world. But when other Sphere players start to disappear, Jack suspects there may be something more to it than meets the eye–something altogether sinister. What he discovers as he treads the line between reality and illusion, between sanity and madness, is a virtual world so nightmarish the only way out may be to give in.

The Reminder

Daisy, otherwise known as Daze, keeps hearing her dead mother’s voice. Sometimes it’s because of her dad, who likes to watch old home movies when he can’t sleep. Sometimes it’s because of her brother, who was too young to remember Mom, and needs to be reminded by looking at photographs and watching videos. Sometimes it might just be her mind trying to work out what her therapist would call “issues.” But this time, it is none of those things. It’s something much more wonderful and much more terrifying, something Daze never thought possible. And it might allow Daze to do what she couldn’t years ago: save her mother’s life.Rune Michaels, the visionary author of Genesis Alpha, plunges headfirst into the waters where science, family, and memory meet, and emerges with a powerful and fascinating story about loss and survival that challenges everything we think we know about the people we love.