Playgrounds of Babel

This unusual, thought-provoking story begins with an old woman telling a tale to a group of children in a playground. One of the boys can’t understand what she is saying, so another offers to translate. The old woman’s tale is inspired by the Tower of Babel story: In the days when everyone spoke the same language, the people built a tower to reach God. But God was annoyed and sent a dragon to destroy the tower, then created new languages for everyone so that they couldn’t understand each other. Fortunately, two little girls find a way to communicate through song.

Noche Antigua

Ancient Night combines many short stories from the oral tradition, like the one of the bunny and the possum, as well as the invented rivalry between the two that serves to tell the story of what happens at night behind the maize: the adventures of a hard-working bunny and an audacious possum that come and go through the field, making the moon change its appearance and the night transform into day. This silent album is inspired in the complex and monumental Middle American thinking, which conceives the origin of things in a dual way; due to this, the also illustrator of The well of the mice represents multiple dualities, like the day and night, life and death, down and up, darkness and light, among others that when putting them with their opposite they maintain the balance.

Putuguq and Kublu and the Qalupalik

What creatures lurk beneath the sea ice? Putuguq and Kublu – two siblings who can’t seem to get along- are about to find out! On their way to the shoreline, Putuguq and Kublu run into their grandfather, who has a stern warning for the pair: always beware when playing on the shore, because you never know if a qalupalik, a mythical creature that snatches children, is lying in wait under the ice. Kublu is pretty sure their grandfather is just trying to spook them with a scary story from the past….but maybe not?

The Library Of Fates

After losing everything when her father’s kingdom is brutally and suddenly taken over, sixteen-year-old Princess Amrita flees the royal palace with her companion, the seer and former slave Thala, and together they hope to find the legendary Library of All Things, where they can access the stories of their lives and their loved ones, change their future, and save the kingdom.