When the Demon Queen shows up in her bedroom, smelling of acid and surrounded by evil-looking bees, twelve-year-old Kiranmala is uninterested. After all, it’s been weeks since she last heard from her friends in the Kingdom Beyond, the alternate dimension where she was born as an Indian princess. But after a call to action over an interdimensional television station and a visit with some all-seeing birds, Kiran decides that she has to once again return to her homeland, where society is fraying, a terrible game show reigns supreme, and friends and foes alike are in danger. Everyone is running scared or imprisoned following the enactment of sudden and unfair rules of law. However, things are a lot less clear than the last time she was in the Kingdom Beyond. Kiran must once again solve riddles and battle her evil Serpent King father — all while figuring out who her true friends are, and what it really means to be a hero.
Teenaged best friends Tianyi and Kai journey deep below a mountain range, where ancient tombs are certain to contain riches but are rumored to be guarded by merciless supernatural forces.
Fionn Boyle, terrified of the sea, must spend the summer with this older sister, Tara, and their grandfather on Arranmore, an island that has been known to make people disappear, and seems to be restless again.
When their father names a male cousin as next ruler of the Empire of the First Flame, Lu must go on the run to reclaim her birthright, leaving her younger, timid sister, Min, to discover her own hidden power.
Delphernia Undersea wants to sing. But everyone on Blightsend knows music belongs to the Masters and girls with singing throats are swallowed by the sea.
Emily’s world is shattered after her sister dies and she finds she misses her sister’s teddy bear, Bluey, almost as much as her sister. Then Emily dreams of talking toys who have a message from Bluey, but soon discovers that magic from the toy world is spilling out into the real world with disastrous consequences. Emily must decide whether finding Bluey is worth risking the lives of those she loves.
Nahoko Uehashi’s The Beast Player is an epic YA fantasy about a girl with a special power to communicate with magical beasts and the warring kingdom only she can save.
A teen girl discovers she is a book jumper–she can leap directly into books, meet the characters, and experience the world of the book.
Arianwyn has flunked her witch’s assessment: She’s doomed. Declared an apprentice and sent to the town of Lull in disgrace, she may never become a real witch – much to the glee of her archrival Gimma. But remote Lull is not as boring as it seems. Strange things are sighted in the woods, a dangerous infestation of hex creeps throughout the town, and a mysterious magical visitor arrives with his eye on her. With every spirit banished, creature helped, and spell cast, Arianwyn starts to get the hang of being a witch – even if she’s only an apprentice. But the worst still lies ahead. For a sinister darkness has begun to haunt her spells, and there may be much more at stake than just her pride… for Arianwyn and the entire land.
The theft of all the lemons from her lemon tree leads Rosalinda to an encounter with la Anciana, the Old One, who walks the Mexican countryside helping things grow, and to an understanding of generosity and forgiveness.