Meet Blip. Blip loves being plugged into her computer. When a blackout occurs, Blip trips over her wire and tumbles outside.
On an island junkyard beneath a sky that glows with radiation, a deadly secret lies buried in the scrap. Seventeen-year-old Eve isn’t looking for trouble–she’s too busy looking over her shoulder. The robot gladiator she spent months building has been reduced to a smoking wreck, she’s on the local gangster’s wanted list, and the only thing keeping her grandpa alive is the money she just lost to the bookies. Worst of all, she’s discovered she can somehow destroy machines with the power of her mind, and a bunch of puritanical fanatics are building a coffin her size because of it. If she’s ever had a worse day, Eve can’t remember it. The problem is, Eve has had a worse day–one that lingers in her nightmares and the cybernetic implant where her memories used to be. Her discovery of a handsome android named Ezekiel–called a “Lifelike” because they resemble humans–will bring her world crashing down and make her question whether her entire life is a lie. With her best friend Lemon Fresh and her robotic sidekick Cricket in tow, Eve will trek across deserts of glass, battle unkillable bots, and infiltrate towering megacities to save the ones she loves…and learn the truth about the bloody secrets of her past.
Sam loves robots. He is certain they live in outer space among the stars. His family laughs at him, and no one seems to understand. No one except for Franky, that is.
A spaceman, a robot, and a cheeky monkey use a most unusual method to protect Earth from hungry, googly-eyed moon aliens. Ben Joel Price’s offbeat rhymes and colorful, retro-style illustrations evoke a funny little world away from ours, which will captivate readers young and old.
Konrad, a perfectly factory-made seven-year-old, is delivered by mistake to scatter-brained, non-conformist Mrs. Bartolotti, and the two devise a crazy plan to prevent his being reclaimed.
The Game is just the beginning? It’s the year 2154. Lisse and her friends have been deemed unemployable in the eyes of society. Now they must scavenge the disintegrating city for food and shelter, just to make ends meet. But their dismal existence starts to look up when Lisse and her friends are invited to participate in The Game, an experience highly regarded in their society. The Game is a virtual reality experience where they are challenged to survive. But as they spend more time in The Game, the line between reality and fantasy starts to blur. What started as a simple exercise quickly becomes a test of endurance, trust, and their will to live.
It was just supposed to be a routine exam. But when the doctors snake the fiber-optic tube down Robert Smith’s throat, what they discover doesn’t make medical sense. Plastic casings. Silver filaments. Moving metal parts. In his naked, anesthetized state on the operating table, Robert hears the surgeons’ shocked comments: “What the hell is that?” “It’s me,” Robert thinks, “and I’ve got to get out of here.” Armed with a stolen automatic and the videotape of his strange organs, he manages to escape, and to embark on an orphan’s violent odyssey to find out exactly who–exactly what–he is.