Stoneheart

A city has many lives and layers. London has more than most. Not all the layers are underground, and not all the lives belong to the living. A twelve-year-old boy named George Chapman is about to find this out the hard way. On a school trip he’s punished for something he didn’t do. In a tiny act of rebellion, he lashes out at a small carving on the wall—unexpectedly breaking it off. And then something horrible does happen: a stone Pterodactyl unpeels from the wall and starts chasing him. George is already running before his mind starts trying to tell him this is impossible.

The Dark Ground

Robert wakes up naked and alone in a thick jungle. The last thing he remembers is being in a plane with his family, but there is no sign of a crash or survivors. Then he discovers the shocking truth–he is in the park near his house, but his familiar world has been transformed into an alien landscape. When he finds others in the same position, he enlists their help in getting back home. But the journey is more perilous than Robert could ever imagine.

Lady Friday: The Keys to the Kingdom

Four of the seven Trustees have been defeated and their Keys taken, but for Arthur, the week is still getting worse. Suzy Blue and Fred Gold Numbers have been captured by the Piper, and his New Nithling army still controls most of the Great Maze. Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door. Amidst all this trouble, Arthur must weigh an offer from Lady Friday that is either a cunning trap for the Rightful Heir or a golden opportunity he must seize – before he’s beaten to it.

The Dreamwalker’s Child

After being hit by a car Sam Palmer finds himself in Aurobon, a land of giant insects where some of the inhabitants are working to keep Earth’s ecology in balance while others are trying to wipe out humankind with a lethal virus spread by mosquitoes.