Everyone in the virtual universe of Edda is made of pixels — except Penelope. While her body is kept alive in a hospital bed, her avatar runs free, able to go anywhere and do anything, including create deadly weapons for Edda’s ruler, her guardian, Lord Scanthax. When Scanthax decides he wants to invade another virtual world, Erik/Cindella from Epic and Ghost from Saga become part of the story-and soon the virtual universes are alive with fighting, alight with bombs, and brought together by three teenagers who want peace and understanding.
When computer junkie Jack North downloads a pirated copy of Silicon Sphere from the internet, he can’t wait to try it out. After all, Sphere is said to be the ultimate in virtual reality, with graphics, sounds, even smells so realistic, you’d swear you were inside the game–or the game had somehow leaked out into the real world. But when other Sphere players start to disappear, Jack suspects there may be something more to it than meets the eye–something altogether sinister. What he discovers as he treads the line between reality and illusion, between sanity and madness, is a virtual world so nightmarish the only way out may be to give in.
Mika lives in future London, behind The Wall, safe from The Animal Plague beyond. Or so he’s been told. But ever since Ellie vanished a year ago, he’s suspected his world may be built on secrets–and lies. When a mysterious organization starts recruiting mutant kids to compete in violent virtual reality games. Mika take the chance to search for his twin sister–and the truth.
Seven high-school juniors think it will be fun to participate in the Argus program, a new computer program that lets them simulate their tenth high-school reunion, but they find that glimpses into the future can be devastatingly disturbing.