Runemarks

In Maddy Smith’s world, order rules. Chaos, old gods, fairies, goblins, magic, glamours–all of these were supposedly vanquished centuries ago. But Maddy knows that a small bit of magic has survived. The “ruinmark” she was born with on her palm proves it–and makes the other villagers fearful that she is a witch (though helpful in dealing with the goblins-in-the-cellar problem). But the mysterious traveler One-Eye sees Maddy’s mark not as a defect, but as a destiny. And Maddy will need every scrap of forbidden magic One-Eye can teach her if she is to survive that destiny.

Related: England (UK), Fantasy, Intermediate (ages 9-14), Myths and Legends, Nordic

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