Jumpman: Rule #1: Don’t Touch Anything

When a defective time-jumping device strands Theodore, a teen from the distant future, in the twenty-first century, he is helped by two high schoolers–Jules, who is having time problems of his own, and Gen, an old friend Jules was about to ask out.

Related: Australia, Intermediate (ages 9-14), Oceania, Science Fiction

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  ["isbn"]=>
  array(1) {
    [0]=>
    string(13) "9780689868771"
  }
  ["Author"]=>
  array(1) {
    [0]=>
    string(16) "Valentine, James"
  }
  ["Subject/Theme"]=>
  array(3) {
    [0]=>
    string(12) "Grandfathers"
    [1]=>
    string(15) "Art and artists"
    [2]=>
    string(5) "Death"
  }
  ["pubdate"]=>
  array(1) {
    [0]=>
    string(4) "2002"
  }
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