The invasion begins–but not as you’d expect. It begins with rain. Rain that carries seeds. Seeds that sprout–overnight, everywhere. These new plants take over crop fields, twine up houses, and burrow below streets. They bloom–and release toxic pollens. They bloom–and form Venus flytrap-like pods that swallow animals and people. They bloom everywhere, unstoppable.
In this graphic adaptation of a story by Stanislaw Lem, a meteoroid damages astronaut and space traveller Ijon’s spaceship, and he finds himself caught in a time loop, contending with past and future versions of himself.
In 2172, when much of the world is unlivable, sisters Onyii and Ify dream of escaping war-torn Nigeria and finding a better future together but are, instead, torn apart.
What if man journeyed into space in 1869, not 1969? In The Knights of Mars, the third volume in this breath-taking fantasy graphic novel series, Alex Alice draws on Jules Verne and nineteenth-century romanticism to create a watercolor world of adventure and wonder to enchant adults and younger readers alike. When Seraphin, Hans, and Sophie returned from their voyage to the moon, they didn’t come home empty-handed―they brought with them aetherite, a miraculous substance that defies gravity! To keep their secret safe from the Prussians, the trio lives in hiding on a remote island in Brittany. Meanwhile, Seraphin’s father has founded the International Society of Aether, a group of scientists dedicated to the peaceful pursuit of space exploration. But on the eve of their inaugural meeting, he vanishes without a trace! The Knights of Aether’s last hope lies in a daring rescue of King Ludwig and Professor Dulac. They will find them on the farthest outskirts of the Prussian empire―the planet Mars!
NEO BEIJING, 2201. Two years after the Battle of Neo Seoul, eighteen-year-old telepath Ama works by day in a cafe and moonlights as a lounge singer in a smoky bar at night. She’s anonymous, she’s safe from the seemingly never-ending war, and that’s how she’d like to stay. But then PHNX, a resistance group specializing in espionage and covert missions, approaches her with an offer to expose a government experiment exactly like the one she fled. Soon, Ama is traveling with PHNX on a series of dangerous assignments, using her telepathic powers to aid the rebellion against the authoritarian Alliance.
In order to heal after his mother’s death, thirteen-year-old Sal learns to reach into time and space to retrieve things–and people–from other universes.
Jason Zhou, his friends, and Daiyu are still recovering from the aftermath of bombing Jin Corp headquarters. But Jin, the ruthless billionaire and Daiyu’s father, is out for blood. When Lingyi goes to Shanghai to help Jany Tsai, a childhood acquaintance in trouble, she doesn’t expect Jin to be involved. And when Jin has Jany murdered and steals the tech she had refused to sell him, Lingyi is the only one who has access to the encrypted info, putting her own life in jeopardy. Zhou doesn’t hesitate to fly to China to help Iris find Lingyi, even though he’s been estranged from his friends for months. But when Iris tells him he can’t tell Daiyu or trust her, he balks. The reunited group play a treacherous cat-and-mouse game in the labyrinthine streets of Shanghai, determined on taking back what Jin had stolen.
Worlds collide in this thrilling sequel to the epic, imaginative, acclaimed fantasy Ink, Iron, and Glass.
Clark Kent has always been faster, stronger–better–than everyone around him. But it’s not like he’s earned his powers . . . yet. Lately it’s difficult to hold back and keep his heroics in the shadows. When Clark follows the sound of a girl crying, he comes across Gloria Alvarez and learns that people are disappearing from the Mexican-American and undocumented worker community in Smallville. Teaming up with his best friend, Lana Lang, Clark discovers that before he can save the world, he must save Smallville.
The world, according to Grace, is under an ancient curse. There once was a princess named Obsidiana, who was trapped in time by the greedy king of Pangea. To protect Obsidiana from dark and gloomy days, the king put her in a crystal casket made of spider silk woven so tightly that time itself couldn’t penetrate. The king’s greed for power doomed his kingdom and the trapped princess. Sigrun sees eerie parallels between the tale of Obsidiana and the present-day crisis, and realizes it’s up to her and her friends to break the ancient curse and fix the world.