While his father is away from their Chinese village, Little Lee fights to save his mother’s soul from an evil fox creature that has assumed human form.
Intermediate (ages 9-14)
Material appropriate for intermediate age groups
A Single Shard
Tree-ear, a thirteen-year-old orphan in medieval Korea, lives under a bridge in a potters’ village, and longs to learn how to throw the delicate celadon ceramics himself.
Anno’s Math Games II
Pictures, puzzles, games, and simple activities introduce the mathematical concepts of multiplication, sequence and ordinal numbering, measurement, and direction.
In Shadowland
One winter night, the shadows are interrupted at their games as the Shadowland watchman sees a poor little match girl standing barefoot in the snow in a town in the real world. Deserting his post, he dashes to her rescue, lighting match after match to keep the girl warm. But matches bring shadows, and soon the two worlds–of people and of shadows–are in an uproar, and the watchman and the little match girl must run for their lives.
Anno’s Magic Seeds
A wizard gives Jack two magic seeds with the instructions to eat one, which will feed him for one full year, and plant the other, which will produce two more seeds and allow the cycle to continue, but Jack has his own idea.
Anno’s Mysterious Multiplying Jar
Simple text and pictures combine to present a fascinating and fun lesson demonstrating the mathematical concept of factorials.
Anno’s Math Games
Through lively pictures and intriguing puzzles and games, Anno takes young children on a fun-filled journey through basic mathematical concepts, showing how skills are used every day.
Anno’s Math Games III
Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology.
The City of Dragons
A boy with a face so sad that nobody wants to look at him runs away with a caravan of giants to the city of dragons, where his sorrowful face is finally appreciated.
The Shell Woman and the King
Good Wu marries a young woman who can change herself into a shell. Because of this ability, a cruel ruler wishes to own her. In order to escape and save herself and her husband, she must perform three wonders.