The Trials Of Morrigan Crow

A cursed child destined to die on her eleventh birthday is rescued and whisked away to a secret realm called Nevermoor and given the chance to compete for a place in a prestigious organization called the Wundrous Society.

Imagine That!

Lila might seem quiet, but that’s because she’s off on a pretend adventure . . . Only Lila can see that she’s wrestling an octopus, racing along in a winged chariot, and flying with birds over a noisy jungle. But playing by yourself can get lonely. So Lila’s grandpa decides to join her–because using your imagination is even more fun when you play together.

The Apprentice Witch

Arianwyn has flunked her witch’s assessment: She’s doomed. Declared an apprentice and sent to the town of Lull in disgrace, she may never become a real witch – much to the glee of her archrival Gimma. But remote Lull is not as boring as it seems. Strange things are sighted in the woods, a dangerous infestation of hex creeps throughout the town, and a mysterious magical visitor arrives with his eye on her. With every spirit banished, creature helped, and spell cast, Arianwyn starts to get the hang of being a witch – even if she’s only an apprentice. But the worst still lies ahead. For a sinister darkness has begun to haunt her spells, and there may be much more at stake than just her pride… for Arianwyn and the entire land.

The Bone Queen

After being seduced into sorcery by an agent of the Dark, the promising Bard Cadvan of Lirigon recklessly unleashed the terrible Bone Queen, bringing destruction down upon Annar. Cast out of the Schools of Barding for his crime, Cadvan now lives in exile, burdened by memories of his dealings with the Dark. At his former home, Cadvan’s mentor, Nelac, and his rival, Dernhil, begin to suspect that the Bone Queen may yet lurk in Annar, and a young Bard named Selmana is plagued by an ominous presence and an unsettling new ability to step between worlds. With darkness gathering and Bards giving in to fear and paranoia, a guilt-ridden Cadvan must once again earn the Bards’ trust and Selmana must gain control of her newfound powers if they are to bring peace to the living and the dead.

The Crooked Sixpence

When their grandmother Sylvie is rushed to the hospital, Ivy Sparrow and her annoying big brother Seb cannot imagine what adventure lies in store. Soon their house is ransacked by unknown intruders, and a very strange policeman turns up on the scene, determined to apprehend them . . . with a toilet brush. Ivy and Seb make their escape only to find themselves in a completely uncommon world, a secret underground city called Lundinor where ordinary objects have amazing powers. There are belts that enable the wearer to fly, yo-yos that turn into weapons, buttons with healing properties, and other enchanted objects capable of very unusual feats. But the forces of evil are closing in fast, and when Ivy and Seb learn that their family is connected to one of the greatest uncommon treasures of all time, they must race to unearth the treasure and get to the bottom of a family secret . . . before it’s too late.

The Red Sash

This story centers on a young Metis (mixed blood) boy growing up outside Fort Williams, a major Canadian fur trading post linking northern and central Canada to the North West Trading Company in Montreal. The boy longs to become one of the voyagers, or fur traders, who wear red sashes as they travel the rivers of northern and central Canada. The Red Sash provides readers an authentic picture of life at a fur trading post in the early 1800s.