The gods are dead. Decades ago, they turned on one another and tore each other apart. Nobody knows why. But are they really gone forever? When 15-year-old Hark finds the still-beating heart of a terrifying deity, he risks everything to keep it out of the hands of smugglers, military scientists, and a secret fanatical cult so that he can use it to save the life of his best friend, Jelt. But with the heart, Jelt gradually and eerily transforms. How long should Hark stay loyal to his friend when he’s becoming a monster—and what is Hark willing to sacrifice to save him?
When Arthur and Rose were little, they were the heroes of Roar, a magical world they invented where the wildest creations of their imaginations roamed. Now that they’re eleven, Roar is just a distant memory. But it hasn’t forgotten them.
When their grandfather is spirited away into Roar by the villain who still haunts their nightmares, Arthur and Rose must go back to the world they’d almost left behind. And when they get there, they discover that Grandad isn’t the only one who needs their help.
This enchanting, action-packed novel is perfect for readers who’ve always dreamed of exploring Narnia and Neverland.
Ye is a curious young man, named after the only sound he knows how to make. His voice must have been stolen by the Colorless King, the source of all the world’s sorrows — terrifying, unrelenting, all-taking and never-giving. Now, Ye has no choice but to embark on a long voyage over land and sea, past grizzled pirates, a drunken clown, and more, to find the famous witch who can help him defeat the Colorless King. What he discovers may be a lesson for us all. Young cartoonist Guilherme Petreca won Brazil’s prestigious HQ Mix Award for Best Artist due to the unforgettable imagery on every page of Ye, his first full-length graphic novel. In the tradition of The Little Prince, The Neverending Story, and A Wrinkle in Time, this graphic fable will leave young and old readers awestruck and eager to relive the journey.
Convinced that his new neighbor, Zulema Ortiz, is a witch owl, Vincent persuades his cousins Michelle and Bobby to help solve the puzzle–while denying he has a crush on Zulema.
A year after his mother disappeared in her hot air balloon, Seraphin and his father receive a clue that sends them to a Bavarian castle where lurks a force that would stop at nothing to conquer the stars.
The windows between the many worlds have been sealed and the momentous adventures of Lyra Silvertongue’s youth are long behind her—or so she thought. Lyra is now a twenty-year-old undergraduate at St. Sophia’s College and intrigue is swirling around her once more. Her daemon Pantalaimon is witness to a brutal murder, and the dying man entrusts them with secrets that carry echoes from their past. The more Lyra is drawn into these mysteries, the less she is sure of. Even the events of her own past come into question when she learns of Malcolm Polstead’s role in bringing her to Jordan College. Now Lyra and Malcolm will travel far beyond the confines of Oxford, across Europe and into the Levant, searching for a city haunted by daemons, and a desert said to hold the truth of Dust. The dangers they face will challenge everything they thought they knew about the world, and about themselves.
Eleven-year-old Tilly Pages, who has found comfort in her grandparents’ bookshop since her mother’s disappearance, now learns that she can bookwander into any stories, and decides to seek her mother.
Supremely loyal, 16-year-old Rocky expects to take over his father’s notorious gang, Three Star Pa, one day but after catching his father in a lie, discovers they are not as alike as he believed.
What if man journeyed into space in 1869, not 1969? In The Knights of Mars, the third volume in this breath-taking fantasy graphic novel series, Alex Alice draws on Jules Verne and nineteenth-century romanticism to create a watercolor world of adventure and wonder to enchant adults and younger readers alike. When Seraphin, Hans, and Sophie returned from their voyage to the moon, they didn’t come home empty-handed―they brought with them aetherite, a miraculous substance that defies gravity! To keep their secret safe from the Prussians, the trio lives in hiding on a remote island in Brittany. Meanwhile, Seraphin’s father has founded the International Society of Aether, a group of scientists dedicated to the peaceful pursuit of space exploration. But on the eve of their inaugural meeting, he vanishes without a trace! The Knights of Aether’s last hope lies in a daring rescue of King Ludwig and Professor Dulac. They will find them on the farthest outskirts of the Prussian empire―the planet Mars!
It is June 6, 1944, D-Day, and Dee Carpenter (true name Dietrich Zimmermann), an underage private in the United States Army, is headed for Omaha Beach, seeking revenge for his uncle, who was arrested by Nazis when Dee was a little boy; meanwhile, Samira Zidano, an 11-year old French-Algerian girl is looking for the French resistance, desperate to deliver the message that the invasion is about to begin, and get their help in freeing her mother–this is the most important day of the twentieth century, and both children want to fight, and survive.