Ye is a curious young man, named after the only sound he knows how to make. His voice must have been stolen by the Colorless King, the source of all the world’s sorrows — terrifying, unrelenting, all-taking and never-giving. Now, Ye has no choice but to embark on a long voyage over land and sea, past grizzled pirates, a drunken clown, and more, to find the famous witch who can help him defeat the Colorless King. What he discovers may be a lesson for us all. Young cartoonist Guilherme Petreca won Brazil’s prestigious HQ Mix Award for Best Artist due to the unforgettable imagery on every page of Ye, his first full-length graphic novel. In the tradition of The Little Prince, The Neverending Story, and A Wrinkle in Time, this graphic fable will leave young and old readers awestruck and eager to relive the journey.
Convinced that his new neighbor, Zulema Ortiz, is a witch owl, Vincent persuades his cousins Michelle and Bobby to help solve the puzzle–while denying he has a crush on Zulema.
A year after his mother disappeared in her hot air balloon, Seraphin and his father receive a clue that sends them to a Bavarian castle where lurks a force that would stop at nothing to conquer the stars.
Supremely loyal, 16-year-old Rocky expects to take over his father’s notorious gang, Three Star Pa, one day but after catching his father in a lie, discovers they are not as alike as he believed.
It is June 6, 1944, D-Day, and Dee Carpenter (true name Dietrich Zimmermann), an underage private in the United States Army, is headed for Omaha Beach, seeking revenge for his uncle, who was arrested by Nazis when Dee was a little boy; meanwhile, Samira Zidano, an 11-year old French-Algerian girl is looking for the French resistance, desperate to deliver the message that the invasion is about to begin, and get their help in freeing her mother–this is the most important day of the twentieth century, and both children want to fight, and survive.
What if man journeyed into space in 1869, not 1969? In The Knights of Mars, the third volume in this breath-taking fantasy graphic novel series, Alex Alice draws on Jules Verne and nineteenth-century romanticism to create a watercolor world of adventure and wonder to enchant adults and younger readers alike. When Seraphin, Hans, and Sophie returned from their voyage to the moon, they didn’t come home empty-handed―they brought with them aetherite, a miraculous substance that defies gravity! To keep their secret safe from the Prussians, the trio lives in hiding on a remote island in Brittany. Meanwhile, Seraphin’s father has founded the International Society of Aether, a group of scientists dedicated to the peaceful pursuit of space exploration. But on the eve of their inaugural meeting, he vanishes without a trace! The Knights of Aether’s last hope lies in a daring rescue of King Ludwig and Professor Dulac. They will find them on the farthest outskirts of the Prussian empire―the planet Mars!
The windows between the many worlds have been sealed and the momentous adventures of Lyra Silvertongue’s youth are long behind her—or so she thought. Lyra is now a twenty-year-old undergraduate at St. Sophia’s College and intrigue is swirling around her once more. Her daemon Pantalaimon is witness to a brutal murder, and the dying man entrusts them with secrets that carry echoes from their past. The more Lyra is drawn into these mysteries, the less she is sure of. Even the events of her own past come into question when she learns of Malcolm Polstead’s role in bringing her to Jordan College. Now Lyra and Malcolm will travel far beyond the confines of Oxford, across Europe and into the Levant, searching for a city haunted by daemons, and a desert said to hold the truth of Dust. The dangers they face will challenge everything they thought they knew about the world, and about themselves.
Eleven-year-old Tilly Pages, who has found comfort in her grandparents’ bookshop since her mother’s disappearance, now learns that she can bookwander into any stories, and decides to seek her mother.
In this resonant story, Cam the mountain boy follows the river from its trickling source in the mountain snow all the way to the coast. The river leads him through forest, farms, and towns to the salty wind of the sea. Dramatic landscape illustrations evoke a North American landscape and are packed with detail to explore the world of the river.
The sloth lives in the jungle with some excellent friends who care about him very much. When the sloth’s tree is cut down and he is taken away on a truck, his friends must do everything they can to get him home safely. He leads them on an enormous adventure, even if he is asleep the whole time.