Full and half-page watercolors depict the adventures of a brave, knightly mouse and his fair lady who venture into a dark, deserted castle, unaware that a villainous outlaw has been skulking behind them. Reissue.
Convinced that his new neighbor, Zulema Ortiz, is a witch owl, Vincent persuades his cousins Michelle and Bobby to help solve the puzzle–while denying he has a crush on Zulema.
Vincent, convinced a blood-sucking monster known as el chupacabras is responsible for the rash of dog disappearances in his neighborhood, enlists the help of his cousins Michelle and Bobby to catch the suspected killer.
After so much danger, Nessa and Anto can finally dream of a happy life. But the terrible attack on their school has created a witch-hunt for traitors boys and girls who survived the Call only by making deals with the enemy. To the authorities, Nessa’s guilt is obvious. Her punishment is to be sent back to the nightmare of the Grey Land for the rest of her life. The Sídhe are waiting, and they have a very special fate planned for her. For Nessa, the thought of seeing Anto again is the only thing keeping her alive. But if she escapes, and if she can find him, surely he is duty-bound to kill her.
In the 1640s during the English Civil War, the twelve-year-old illegitimate daughter of an aristocratic family shares their unique hereditary gift: the capacity to be possessed by ghosts.
Parallel plotlines set in different times, one told in text and one in art, inform each other as a young girl unravels the mystery of a ghost next door.
When their mother wins a trip while their father is away, Halley, Koby, and Mimi’s lives are turned upside-down by a hairy, smelly, half-troll nanny.
When their grandmother Sylvie is rushed to the hospital, Ivy Sparrow and her annoying big brother Seb cannot imagine what adventure lies in store. Soon their house is ransacked by unknown intruders, and a very strange policeman turns up on the scene, determined to apprehend them . . . with a toilet brush. Ivy and Seb make their escape only to find themselves in a completely uncommon world, a secret underground city called Lundinor where ordinary objects have amazing powers. There are belts that enable the wearer to fly, yo-yos that turn into weapons, buttons with healing properties, and other enchanted objects capable of very unusual feats. But the forces of evil are closing in fast, and when Ivy and Seb learn that their family is connected to one of the greatest uncommon treasures of all time, they must race to unearth the treasure and get to the bottom of a family secret . . . before it’s too late.
After being seduced into sorcery by an agent of the Dark, the promising Bard Cadvan of Lirigon recklessly unleashed the terrible Bone Queen, bringing destruction down upon Annar. Cast out of the Schools of Barding for his crime, Cadvan now lives in exile, burdened by memories of his dealings with the Dark. At his former home, Cadvan’s mentor, Nelac, and his rival, Dernhil, begin to suspect that the Bone Queen may yet lurk in Annar, and a young Bard named Selmana is plagued by an ominous presence and an unsettling new ability to step between worlds. With darkness gathering and Bards giving in to fear and paranoia, a guilt-ridden Cadvan must once again earn the Bards’ trust and Selmana must gain control of her newfound powers if they are to bring peace to the living and the dead.
Shadowman, realizing that Saint George’s army is headed toward the center of London, has raced ahead to warn the kids of the impending disaster. He knows that he has to make them understand somehow that they are going to have to work together.