Space-obsessed 12-year-old Paola Santiago and her two best friends, Emma and Dante, know the rule: Stay away from the river. It’s all they’ve heard since a schoolmate of theirs drowned a year ago. Pao is embarrassed to admit that she has been told to stay away for even longer than that, because her mother is constantly warning her about La Llorona, the wailing ghost woman who wanders the banks of the Gila at night, looking for young people to drag into its murky depths.Hating her mother’s humiliating superstitions and knowing that she and her friends would never venture into the water, Pao organizes a meet-up to test out her new telescope near the Gila, since it’s the best stargazing spot. But when Emma never arrives and Pao sees a shadowy figure in the reeds, it seems like maybe her mom was right. . . . Pao has always relied on hard science to make sense of the world, but to find her friend she will have to enter the world of her nightmares, which includes unnatural mist, mind-bending monsters, and relentless spirits controlled by a terrifying force that defies both logic and legend.
Shortly before Halloween, Lucely and her best friend, Syd, cast a spell that accidentally awakens malicious spirits, wreaking havoc throughout St. Augustine. Together, they must join forces with Syd’s witch grandmother, Babette, and her tubby tabby, Chunk, to fight the haunting head-on and reverse the curse to save the town and Lucely’s firefly spirits before it’s too late.
Full and half-page watercolors depict the adventures of a brave, knightly mouse and his fair lady who venture into a dark, deserted castle, unaware that a villainous outlaw has been skulking behind them. Reissue.
Convinced that his new neighbor, Zulema Ortiz, is a witch owl, Vincent persuades his cousins Michelle and Bobby to help solve the puzzle–while denying he has a crush on Zulema.
Vincent, convinced a blood-sucking monster known as el chupacabras is responsible for the rash of dog disappearances in his neighborhood, enlists the help of his cousins Michelle and Bobby to catch the suspected killer.
After so much danger, Nessa and Anto can finally dream of a happy life. But the terrible attack on their school has created a witch-hunt for traitors boys and girls who survived the Call only by making deals with the enemy. To the authorities, Nessa’s guilt is obvious. Her punishment is to be sent back to the nightmare of the Grey Land for the rest of her life. The Sídhe are waiting, and they have a very special fate planned for her. For Nessa, the thought of seeing Anto again is the only thing keeping her alive. But if she escapes, and if she can find him, surely he is duty-bound to kill her.
In the 1640s during the English Civil War, the twelve-year-old illegitimate daughter of an aristocratic family shares their unique hereditary gift: the capacity to be possessed by ghosts.
Parallel plotlines set in different times, one told in text and one in art, inform each other as a young girl unravels the mystery of a ghost next door.
When their mother wins a trip while their father is away, Halley, Koby, and Mimi’s lives are turned upside-down by a hairy, smelly, half-troll nanny.
After being seduced into sorcery by an agent of the Dark, the promising Bard Cadvan of Lirigon recklessly unleashed the terrible Bone Queen, bringing destruction down upon Annar. Cast out of the Schools of Barding for his crime, Cadvan now lives in exile, burdened by memories of his dealings with the Dark. At his former home, Cadvan’s mentor, Nelac, and his rival, Dernhil, begin to suspect that the Bone Queen may yet lurk in Annar, and a young Bard named Selmana is plagued by an ominous presence and an unsettling new ability to step between worlds. With darkness gathering and Bards giving in to fear and paranoia, a guilt-ridden Cadvan must once again earn the Bards’ trust and Selmana must gain control of her newfound powers if they are to bring peace to the living and the dead.