On a school field trip to the river, Sandy wanders away from her classmates and discovers an empty turtle shell. Peeking through the dark hole, she suddenly finds herself within a magical realm. Filled with sculptures, paintings and books, the turtle’s shell is a museum of the natural world. But one painting is incomplete, and the turtle needs Sandy’s help to finish it.
Seventeen-year-old Eva must harness the magick inside her to defeat her older sister, Isadore, as well as other forces, and win the crown in the Queendom of Myre–or die trying.
Little Linh, the cleverest witch on Mai Mai Island, has everything she needs plus an impossible little brother, Baby Phu, and she will do anything to get rid of him.
This retelling of a favorite fairy tale, illustrated by award-winning artist Trina Schart Hyman in an edition Publishers Weekly called “spellbinding,” has been lovingly restored. Digital technology brings back the clarity and brightness of Hyman’s original watercolor paintings to illuminate the terrifying woods, handsome prince, and Rapunzel’s lustrous hair, as Hyman originally painted them.
A wind brings some English children a new nanny who slides up the bannister, introduces the two oldest to her friends, and takes them on many adventures.
Grisha the dragon is born in the Black Forest in 1803, the last year any dragon was born, and while young he was trapped by the emperor’s sorcerer, and turned into a teapot, which was frustrating but kept him alive while magic and other dragons were disappearing–until one day he meets Maggie, a poet’s daughter, and the two of them set out to discover what happened to all the other dragons.
When her best friend, Ness, dies suddenly, Ember finds a way into the Afterworld, determined to bring Ness back.
Keralie is the best pickpocket in all of the kingdoms of Quadara, but when she steals a “comm disk” and realizes a royal murder plot is afoot, she must learn who to trust and fast.
The Smon Smon hangs its last ron ron next to its won won on a lon lon and floats away in a ton ton. But when the Smon Smon falls into a zon zon . . . what happens next is what makes any world worth being in.
After losing his dreary job as a train ticket puncher, optimistic Serafin learns he has inherited a dilapidated house and car and, with his friend Plume, sets out to repair them.