An exuberant edition of the Lewis Carroll masterpiece, lavishly illustrated by Helen Oxenbury. Alice is ready for adventure. All it takes is a bit of curiosity about the room reversed in the mirror and suddenly Alice is in the Looking-Glass world with all manner of comical and magical characters — Tweedledum and Tweedledee, the lion and the unicorn, and a whole game board of chess pieces come to life.
Magic
Artemis Fowl
Twelve-year-old Artemis Fowl is the most ingenious criminal mastermind in history. His bold plan is to hold a leprechaun to ransom, but he’s taking on more than a bunch of fairies when he kidnaps a true heroine.
The Scarlet Stockings
As an infant, Daphne was abandoned on the doorstep of an all-girls school. Now, at thirteen, she longs to discover the truth about her past and to fulfill her lifelong dream of becoming a prima ballerina. When a book containing a tantalizing riddle and a magical pair of stockings arrive, her dreams of glory and fame are suddenly within her grasp. Daphne is poised to win an audition for the Ballet Splendide in Paris. But will the magic be enough to help her overcome her childhood demons of loneliness and insecurity?
Barkbelly
One silver-starry night, a shiny, wooden egg falls from a flying machine high in the air down, down, down through the midnight sky down to the small village of Pumbleditch, where Barkbelly is born. Where he’s the only wooden boy. And where he’s the cause of a tragic accident. Suddenly, Barkbelly’s only choice is to flee for his life—to run. As he tries to escape his haunting past, he faces extraordinary adventures and dangers. Every wooden step leads Barkbelly toward the dark and startling truth about where he comes from and the burning question of where he really belongs.
Harry Potter and the Goblet of Fire
Fourteen-year-old Harry Potter joins the Weasleys at the Quidditch World Cup, then enters his fourth year at Hogwarts Academy where he is mysteriously entered in an unusual contest that challenges his wizarding skills, friendships and character, amid signs that an old enemy is growing stronger.
Magic Night
Magic Nights is the story of a cat who finds something that does not belong in his people’s house—something flittery and skittery that turns the rest of the night mysterious and magical. What could it want? Hurricane the cat is going to find out!
Brave Story
Young Wataru Mitani’s life is a mess. His father has abandoned him and his mother has been hospitalized after a suicide attempt. Desperately he searches for some way to change his life—a way to alter his fate. To achieve his goal, he must navigate the magical world of Vision, a land filled with creatures both fierce and friendly. And to complicate matters, he must outwit a merciless rival from the real world. Wataru’s ultimate destination is the Tower of Destiny where a goddess of fate awaits. Only when he has finished his journey and collected five elusive gemstones will he possess the Demon’s Bane—the key that will unlock his future. Charity, bravery, faith, grace and the power of darkness and light: these are the provinces of each gemstone. Brought together, they have the immeasurable power to bring Wataru’s family back together again.
Ibby’s Magic Weekend
When straight-arrow Ibby visits her two troublemaking cousins in their chaotic country house, she learns of an old box of magic tricks they found hidden in the attic. Ibby thinks magic is nothing but sleight of hand until her cousin Francis shrinks to the size of her thumb! The trio gets into all sorts of hijinks, from levitating to turning invisible. Then they uncover the mystery of Uncle Godfrey, a professional magician who disappeared years ago. After some sleuthing, the kids decide Godfrey’s Vanishing Act must have gone wrong.
Howl’s Moving Castle
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl’s castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there’s far more to Howl—and herself—than first meets the eye.
Moon without Magic
In this sequel to Wishing Moon, Aminah can’t believe her luck—or lack of it—when she discovers that the jinni’s lamp is missing. Somehow the bottle imp remains outside the lamp, devoid of his powers. In their search for the lamp, the girl and the helpless jinni have to rely on wit, bravery, and a bit of sorcery from an unexpected source in order to survive thieving bands, pirates, and their biggest challenge of all: Princess Badr, who seeks not only the lamp, but also revenge.