Daylight Runner

Asking questions in Ash Harbor can get you killed. Sol Wheat is asking a lot of questions . . . especially after his father vanishes and is accused of murder. Outside the huge domed city, an Ice Age has transformed Earth into an Arctic desert. But inside, the Machine, protected by the Clockworkers—a fearsome police organization—has become the source of the city’s energy and a way for industrial leaders to wield enormous power. When a rogue organization begins posting messages warning of the Machine’s impending failure, civil unrest grows. As Sol begins to uncover the city’s deepest secrets, the Clockworkers start targeting him. Now he’s on the run in Ash Harbor’s underground, where gangs rule and danger lurks in every corner. His life and the survival of Ash Harbor are both at risk. In Oisín McGann’s thrilling adventure, only the truth can help Sol Wheat escape the darkness.

Ten Lessons For Kaspar Snit

Until things begin to go wrong, thirteen-year-old Eleanor Blande had hoped that this would be her best year ever. First her father finds himself without work. Then Levon du Plessy-Minsk, the Creature Catcher, threatens to expose Eleanor’s secret to the world. To make matters worse, Eleanor’s mother has developed a fear of flying, and her little brother, Solly, has decided to hang up his Googoo-man superhero outfit forever.When Kaspar Snit finds his way back into Eleanor’s life, does the notorious evil genius really want her to help him reform and become a regular person? Or is he the one committing such mean and despicable acts as raiding a birthday party and stealing all the bicycle bells in town? And when a collection of priceless jewels from the country of Verulia goes on exhibit, could anyone other than Kaspar Snit be planning to steal it?Cary Fagan’s enchanting sequel to The Fortress of Kaspar Snit and Directed by Kaspar Snit will have kids laughing out loud as they root for Eleanor and the rest of her flying family.

H.I.V.E.: The Overlord Protocol

Otto Malpense and his friends thought their first year at the Higher Institute of Villainous Education was the most adventurous and exciting that they would ever encounter. They were dead wrong. When Otto and Wing are allowed off campus to attend Wing’s father’s funeral in Japan, they have no idea it’s a trap, all part of a lethal plan organized by Cypher, the most ruthless supervillain any of them have ever known. He intends to use them to retrieve the Overlord Protocol, a device that has the capacity to help him take over the world. But when things go terribly wrong, Otto will stop at nothing to hunt him down and make him pay. With the help of Laura, Shelby, Raven, and his former nemesis, Dr. Nero, Otto must find a way to defeat an enemy that has overcome some of the planet’s most infamous villains without even breaking a sweat. Because if he doesn’t, the world as they know it will be changed forever.

The Lost Art

A MILLENNIUM AFTER the formidable war machines of the User cultures devoured entire civilizations and rewrote planetary geography, Earth is in the grip of a perpetual Dark Age. Scientific endeavor is strongly discouraged, while remnant technology is locked away—hidden by a Church determined to prevent a new Armageddon.This is the world to which Benzamir Michael Mahmood must return. A descendant of the tribes who fled the planet during those ages old wars, he comes in pursuit of enemies from the far reaches of space. The technology he brings is wondrous beyond the imaginings of those he will meet, but can its potency match that of the Church’s most closely guarded treasure?For centuries it has lain dormant, but it is about to be unearthed, and the powers that will be unleashed may be beyond anyone’s capacity to control. Even a man as extraordinary as Benzamir . . .

Epic

Generations ago, violence was banned on New Earth. Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing. When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against with the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic’s tyranny over New Earth. But if they lose . . .

Triskellion

In an unwelcoming English village, two young outsiders are swept up in an archaeological mystery that ends in a startling paranormal twist.A sense of foreboding sets in the moment fourteen-year-old twins Rachel and Adam arrive from New York to visit their English grandmother. The station is empty, village streets are deserted, locals are hostile, and even their frail Granny Root is oddly distant. And what about the bees that appear to follow a mysterious force? It all seems tied up with the Triskellion — an intertwining symbol etched in chalk on the moors. With a growing sense of danger and white-knuckle suspense, the twins are compelled to unearth a secret that has protected the village for centuries, one that reveals a shocking truth about their ancestors — and themselves.

Dragonhaven

When Jake Mendoza, who lives in the Smokehill National Park where his father runs the Makepeace Institute of Integrated Dragon Studies, goes on his first solo overnight in the park, he finds an infant dragon whose mother has been killed by a poacher.

The Shadow Speaker

Niger, West Africa, 2070: After fifteen-year old Ejii witnesses her father’s beheading, her world shatters. In an era of mind-blowing technology and seductive magic, Ejii embarks on a mystical journey to track down her father’s killer. With a newfound friend by her side, Ejii comes face to face with an earth turned inside out–and with her own magical powers. But Ejii soon discovers that her travels across the sands of the Sahara have a greater purpose. Her people need to be protected from a force seeking to annihilate them. And Ejii may be just the hero to do it. This futuristic, fantastical adventure heralds a bright new talent on the YA fantasy scene.

The Hollow People

On an island that houses the asylum where lawbreakers are imprisoned, two teenagers rebel against a rigidly controlled society where dreams are considered antisocial and all citizens over the age of fourteen take a drug to control their behavior.