On the eve of Chinese New Year, Yao wakes the ancient sky dragon, Shen Long, from his year-long sleep, propelling Yao on a magical journey through the skies to battle the bad luck of the previous year and usher in the good.
For years, a cruel wizard named Ash has been trapped in a magical prison-but now, she is poised to escape and get her revenge by unleashing an army of vicious monsters. Only three stand in her way: Sam, the apprentice of the wizard who imprisoned her, Starback, Sam’s steadfast dragon companion, and Tamrin, a runaway wizard apprentice. Tamrin and Sam have only just met-but neither of them can deny the strange force that links them. They must discover the secret behind their connection in order to defeat Ash and protect everything they hold dear.
Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves.
The kingdom of Goredd: a world where humans and dragons share life with an uneasy balance, and those few who are both human and dragon must hide the truth. Seraphina is one of these, part girl, part dragon, who is reluctantly drawn into the politics of her world. When war breaks out between the dragons and humans, she must travel the lands to find those like herself—for she has an inexplicable connection to all of them, and together they will be able to fight the dragons in powerful, magical ways.
A timid little ghost searches for a safe place to haunt.
An adventure story about greed, rebellion, and finding allies in the most unlikely places. Hodie is the unpaid odd-job boy at the Grand Palace in the Kingdom of Fontania. Fed-up, he decides to leave and better himself in the South. But the young Queen, 12 year old Sibilla, is fed-up, too, because of gossip about her lack of magical ability. She decides to go with him, insisting he go north to get his mother’s bag back from the Emperor of Um’Binnia.
When young Arthur is troubled by dreams, Merlin tells him a story about a fatherless boy who himself dreamed about dragons and the defeat of the evil king Vortigern.
The fate of feudal Japan hangs in the balance in this bloody conclusion to the epic trilogy.Taro is at a crossroads: He has vanquished Lord Oda for good, but with no land and no title, he has no hope of marrying Hana, the daughter of a daimyo. So when Taro receives news of a murderous dragon and the large reward for killing it, he and his friends find themselves on a dangerous quest to slay the beast. Their mission has the potential to save the people of Japan—but failure will result in the deaths of thousands. And dragons are not the only monsters they will encounter: The dead, led by the odious Kenji Kira, have begun to rise, and they have Taro in their sights. In this heart-stopping conclusion to the Blood Ninja trilogy, the future of all feudal Japan is in danger, and everything Taro holds dear will be threatened. But it is the betrayal of flesh and blood—his own flesh and blood—that may be his ultimate undoing.
When Crispin Blaze turns seven, he’s expected to breathe fire like all the other dragons. But instead of fire, he breathes a host of unusual things.
In a world where dragons and humans coexist in an uneasy truce and dragons can assume human form, Seraphina, whose mother died giving birth to her, grapples with her own identity amid magical secrets and royal scandals, while she struggles to accept and develop her extraordinary musical talents.