It’s time for Grandma’s dog to go for a walk. The eager pooch tugs the boy’s hand, excited to get going. But where will they end up? This is a dog walk like no other, through amazing fairy-tale worlds, paintings come to life, Escher-esque castles, an intricately cluttered antique store, and past countless delights: walking teapots, miniature steamboats, giant hedgehogs and islands with sails.
Everyone who lives near the lake knows the stories about the world underneath it, an ethereal landscape rumored to be half-air, half-water. But Bastián Silvano and Lore Garcia are the only ones who’ve been there. Bastián grew up both above the lake and in the otherworldly space beneath it. Lore’s only seen the world under the lake once, but that one encounter changed their life and their fate.
Then the lines between air and water begin to blur. The world under the lake drifts above the surface. If Bastián and Lore don’t want it bringing their secrets to the surface with it, they have to stop it, and to do that, they have to work together. There’s just one problem: Bastián and Lore haven’t spoken in seven years, and working together means trusting each other with the very things they’re trying to hide
An island of secrets. A girl on fire. An epic battle of the elements. Can love truly conquer all? A thrilling love story inspired by Pacific mythology, featuring a sinister sisterhood with an environmental agenda and a fiery yet vulnerable young woman who must master her gifts – before they destroy her and all those she cares about.
What if man journeyed into space in 1869, not 1969? In The Knights of Mars, the third volume in this breath-taking fantasy graphic novel series, Alex Alice draws on Jules Verne and nineteenth-century romanticism to create a watercolor world of adventure and wonder to enchant adults and younger readers alike. When Seraphin, Hans, and Sophie returned from their voyage to the moon, they didn’t come home empty-handed―they brought with them aetherite, a miraculous substance that defies gravity! To keep their secret safe from the Prussians, the trio lives in hiding on a remote island in Brittany. Meanwhile, Seraphin’s father has founded the International Society of Aether, a group of scientists dedicated to the peaceful pursuit of space exploration. But on the eve of their inaugural meeting, he vanishes without a trace! The Knights of Aether’s last hope lies in a daring rescue of King Ludwig and Professor Dulac. They will find them on the farthest outskirts of the Prussian empire―the planet Mars!
Twins Chirri and Chirra venture underground to explore a hole that has appeared in their basement wall and there encounter all manner of creatures and delights.
George didn’t want to waste the night moon bathing. He wanted to build a sand castle that would turn any monster green with envy! But when George meets the strangest creature he has ever seen, the night takes an unexpected turn.
When a massive storm at sea blows the Brotherband crew off course to a land so far west Hal cannot recognize it from his maps, they face an unknown enemy.
Although Michael Malone has completed two missions for the secretive UNICORNE agency, he is still far from finding his missing father. But when he is asked to investigate a scale of a dragon the very same artifact his father researched before he disappeared Michael realizes he’s closer than ever to unlocking the truth.
Sixth graders Dominic, Loop, and Z stumble upon a new magic shop in town and can’t wait to spend their summer mastering cool tricks to gain access to the Vault, a key holders-only back room bound to hold all kinds of secrets.
Strange things are happening around Niklas Summerhill’s home. A green-eyed beast is killing animals in the woods, and the nightmares that have haunted Niklas since his mother died grow more terrifying with every night. When the beast turns out to be a troll brought to life from his own games, Niklas knows he has to stop it.