Double or Die: A James Bond Adventure

James Bond is no ordinary boy. In a north London cemetery, a professor is kidnapped at gunpoint. Then, a suspicious letter crammed with cryptic clues arrives at Eton. To decipher the deadly mystery, James Bond must take a series of dangerous gambles. Once the code is cracked he has just forty-eight hours to save the professor from the dark forces that threaten to destroy them both. And if they can’t escape, it’s not only their future under threat.

Quantum Prophecy: The Awakening

It has been ten years since the great battle that wiped out all the superhumans. Whether they all died that day or simply lost their powers and blended back into society, only one thing is certain: They are gone. Or are they? Thirteen-year-olds Danny and Colin have recently begun changing. How can they explain Danny’s newfound ability to move at the speed of light, or Colin’s surprising strength? They can’t, but their parents—the lost generation of superhumans—can. They have been watching and waiting for these changes. So have others—and not everyone is happy about the boys’ new powers. Some will do anything to stop them.

Hansel and Gretel

When the siblings happen upon the gingerbread house of a wicked witch, they unwittingly stumble into one of the most enduring fairy tales of all time. As the witch tries to fatten poor Hansel, and Gretel cunningly outsmarts her.

Lisbeth Zerger, winner of the 1990 Hans Christian Andersen Medal, brings her distinctive talent to the timeless story of two innocent children who lose their way in the dark forest. Ms. Zwerger’s illustrations winningly portray the haunting witch, the daring escape, and the welcome return to their loving father.

The Magician: The Secrets of the Immortal Nicholas Flamel

After fleeing Ojai, Nicholas, Sophie, Josh, and Scatty emerge in Paris, the City of Lights. Home for Nicholas Flamel. Only this homecoming is anything but sweet. Perenell is still locked up back in Alcatraz and Paris is teeming with enemies. Nicollo Machiavelli, immortal author and celebrated art collector, is working for Dee. He’s after them, and time is running out for Nicholas and Perenell. For every day spent without the Book of Abraham the Mage, they age one year and so their magic is becoming weaker and their bodies more frail. For Flamel, the Prophesy is becoming more and more clear. It’s time for Sophie to learn the second elemental magic: Fire Magic. And there’s only one man who can teach it to her: Flamel’s old student, the Comte de Saint-Germain—alchemist, magician, and rock star. Josh and Sophie Newman are the world’s only hope—if they don’t turn on each other first.

Singing to the Sun

Thorfinn’s father is obsessed with power while his mother cares only for wealth. When it is time to choose a bride, Thorfinn decides he must listen to his own heart. He seeks the wisdom and experience of his friends, the court jester and the old tabby cat. In which direction will they lead him? Will he chose the princess who promises him wealth, the princess who promises power, or the princess who is full of love and happiness? And, just as important, will that princess chose Thorfinn in return?

The Three Golden Keys

A man in a hot-air ballon is thrown off course in a violent storm, landing him in the city of his youth. He finds the way to his old home, but the house is dark, with three rusty padlocks on the door. A black cat with eyes of fire appears and leads him through Prague’s silent streets and monuments in seach of the three golden keys that will open the door of his boyhood home and restore the city to life.

Varmints

Once, the only sounds to be heard were the buzzing of bees in the grass, the murmuring of moles in the earth, and the song of birds in the sky. These warmed the hearts of those who cared to listen —- until the others came to fill the sky with buildings and the air with a cacophony of noise. Varmints tells of a pastoral world in need of protection and of the souls who love it enough to ensure its regeneration.

House of Many Ways

Charmain Baker is in over her head. Looking after Great-Uncle William’s tiny cottage while he’s ill should have been easy. But Great-Uncle William is better known as the Royal Wizard Norland, and his house bends space and time. Its single door leads to any number of places—the bedrooms, the kitchen, the caves under the mountains, the past, and the Royal Mansion, to name just a few. By opening that door, Charmain has become responsible for not only the house, but for an extremely magical stray dog, a muddled young apprentice wizard, and a box of the king’s most treasured documents. She has encountered a terrifying beast called a lubbock, irritated a clan of small blue creatures, and wound up smack in the middle of an urgent search. The king and his daughter are desperate to find the lost, fabled Elfgift—so desperate that they’ve even called in an intimidating sorceress named Sophie to help. And where Sophie is, can the Wizard Howl and fire demon Calcifer be far behind? Of course, with that magical family involved, there’s bound to be chaos—and unexpected revelations. No one will be more surprised than Charmain by what Howl and Sophie discover.