Cosmo remembers a time when dodos lived happily on Earth. But with humans came their guns, and soon the only dodos left were Cosmo and two friends. Then comes the terrible day when Cosmo finds himself all alone, the last of the dodos. If he is to survive, he must leave the planet he loves. He is lucky to make a trusty friend in the form of an almost-human space robot, and, together, they set out across the universe to find other dodos. But soon they realize that many creatures, and even the planet Earth, need protection and care. The survival of all living things depends on it. In fast-paced text and eye-catching art, The Adventures of Cosmo encourages children to learn about their environment and the reason why it is important for them to protect it.
Intermediate (ages 9-14)
Material appropriate for intermediate age groups
The Adventures of Cosmo: The Chain Reaction
Cosmo remembers a time when dodos lived happily on Earth. But with humans came their guns, and soon the only dodos left were Cosmo and two friends. Then comes the terrible day when Cosmo finds himself all alone, the last of the dodos. If he is to survive, he must leave the planet he loves. He is lucky to make a trusty friend in the form of an almost-human space robot, and, together, they set out across the universe to find other dodos. But soon they realize that many creatures, and even the planet Earth, need protection and care. The survival of all living things depends on it. In fast-paced text and eye-catching art, The Adventures of Cosmo encourages children to learn about their environment and the reason why it is important for them to protect it.
The Vikings
This book focuses on the discoveries and inventions of the ancient Viking civilization in the areas of transportation, agriculture, architecture, science, and technology.
Timeriders: Day of the Predator
Liam O’Connor, Maddy Carter, and Sal Vikram all should have died. But instead, they have been given a second chance—to work for an agency that no one knows exists. The TimeRiders’ mission: to prevent time travel from destroying history—and the future. . . . When Maddy mistakenly opens atime window where and when she shouldn’t, Liam is marooned sixty-five million years in the past, in the hunting ground of a deadly, and until now undiscovered, species of prehistoric predator. Can Liam make contact with Maddy and Sal before he’s hunted down by dinosaurs, and without changinghistory so much that the world is overtaken by a terrifying new reality?
A Web of Air
In Mayda, a post-apocalyptic city off the coast of Portugal, a brilliant young engineer and a mysterious recluse race to build a flying machine, unaware that powerful enemies will kill to possess–or destroy–their new technology.
Magical Mischief
What if magic took over everything in its path? This is the fate of the old Hardbattle Bookshop. Magic has settled in every corner and brought chaos to Mr. Hardbattle’s life, driving away all of his customers. Then one day, just when Mr. Hardbattle’s had enough, a young boy named Arthur stumbles in. And soon Mr. Hardbattle, Arthur, and the lovable Miss Quint are banding together to reclaim the shop. A new home for magic must be found.
Guardian of the Green Hill
After the Midsummer War ends, Meg Morgan faces a madman in the battle for control of the last bastion of fairies in England, aided by her siblings Rowan, Silly, and James, and American neighbors Dickie Rhys, and Finn Fachan.
Wilma Tenderfoot: The Case of the Frozen Hearts
Wilma Tenderfoot, a ten-year-old orphan who lives at Cooper Island’s Lowside Institute for Woeful Children, dreams of escape and of becoming the apprentice of the world-famous detective Theodore P. Goodman, whose every case she follows devotedly in the newspaper.
Prince of Dorkness
After changing from lame to super-attractive over school break, vampire Nigel acquires a girlfriend, Chloe, and starts the new term as one of the most popular students at school, but then a new student sets his sights on Chloe and Nigel must compete for her affections.
The Witch’s Revenge
Two months after she saved the Eye of Lornish, a large white stone that prevents the magical kingdom of Mor from being discovered, Morag is adjusting to life in the secret northern kingdom. But dark dreams trouble her, and a series of unsolved robberies proves that even with the protection of her friends—Shona the dragon, Bertie the dodo, and Aldiss the rat—Morag is still not safe.