Twelve-year-old Pilar Violeta “Purp” Ramirez’s world is changing, and she doesn’t care for it one bit. Her Chicago neighborhood is gentrifying and her chores have doubled since her sister, Lorena, left for college. The only constant is Abuela and Mami’s code of silence around her cousin Natasha―who vanished in the Dominican Republic fifty years ago during the Trujillo dictatorship.
When Pilar hears that Lorena’s professor studies such disappearances, she hops on the next train to dig deeper into her family’s mystery. After snooping around the professor’s empty office, she discovers a folder with her cousin’s name on it . . . and gets sucked into the blank page within.
She lands on Zafa, an island swarming with coconut-shaped demons, butterfly shapeshifters, and a sinister magical prison where her cousin is being held captive. Pilar will have to go toe-to-toe with the fearsome Dominican boogeyman, El Cuco, if she has any hope of freeing Natasha and getting back home.
Grisha the dragon is born in the Black Forest in 1803, the last year any dragon was born, and while young he was trapped by the emperor’s sorcerer, and turned into a teapot, which was frustrating but kept him alive while magic and other dragons were disappearing–until one day he meets Maggie, a poet’s daughter, and the two of them set out to discover what happened to all the other dragons.
In Night Shift, Debi Gliori has used her own personal experience with depression to create moving pieces of art that really capture how depression can feel, the way it isolates you from the world and makes even simple everyday tasks seem impossible. But, more importantly, she also shows that the feelings don’t last forever and that you can come out on the other side.
In this sequel to The Voyage to Magical North, Brine, Peter, Cassie and crew return for another swashbuckling adventure on the high seas. Reaching the edge of the world can’t stop the crew of the Onion! It’s westward ho in search of dragons, no matter the obstacles. And there are obstacles. Flesh-eating vines, violent locals, and mischievous magi―not to mention Marfak West’s ghost―meet the pirates when they land on the Western Island, where a volcano threatens to end them all. Together, Brine and Peter might just be able to save the crew, the island, and themselves. Or they might all go up in flames. It really could go either way.
For years, a cruel wizard named Ash has been trapped in a magical prison-but now, she is poised to escape and get her revenge by unleashing an army of vicious monsters. Only three stand in her way: Sam, the apprentice of the wizard who imprisoned her, Starback, Sam’s steadfast dragon companion, and Tamrin, a runaway wizard apprentice. Tamrin and Sam have only just met-but neither of them can deny the strange force that links them. They must discover the secret behind their connection in order to defeat Ash and protect everything they hold dear.
Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves.