In an alternate ninth century, twelve-year-old Anya and a new friend face a Viking and a Tsar to protect the water dragon that saved her life, putting her family’s home at risk.
An older lady discovers that her house is infested with dragons! Shocked, she’ll try everything to scare them away: cold water, or poison. But nothing worked. Until one day her grandson payed her a visit: for the child, those beings will be fun and draw you home, freeing your grandmother.
Grisha the dragon is born in the Black Forest in 1803, the last year any dragon was born, and while young he was trapped by the emperor’s sorcerer, and turned into a teapot, which was frustrating but kept him alive while magic and other dragons were disappearing–until one day he meets Maggie, a poet’s daughter, and the two of them set out to discover what happened to all the other dragons.
In Night Shift Debi Gliori has used her own personal experience with depression to create moving pieces of art that really capture how depression can feel, the way it isolates you from the world and makes even simple everyday tasks seem impossible. But, more importantly, she also shows that the feelings don’t last forever and that you can come out on the other side.
Encourages the reader to manipulate the book to take care of a little dragon that has hatched inside–and to try to put out a fire after the dragon sneezes.
In this sequel to The Voyage to Magical North, Brine, Peter, Cassie and crew return for another swashbuckling adventure on the high seas. Reaching the edge of the world can’t stop the crew of the Onion! It’s westward ho in search of dragons, no matter the obstacles. And there are obstacles. Flesh-eating vines, violent locals, and mischievous magi―not to mention Marfak West’s ghost―meet the pirates when they land on the Western Island, where a volcano threatens to end them all. Together, Brine and Peter might just be able to save the crew, the island, and themselves. Or they might all go up in flames. It really could go either way.
A forgetful narrator tries to tell the tale of a knight’s duel with a dragon, and remembers a very important thing along the way.
Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves.
When John notices a manhole cover with the words ACE DRAGON LTD. written across it, he can’t help but investigate what lies beneath. And so begins an unusual friendship between a boy and a dragon named Ace, who wears two pairs of Wellington boots and loves skywriting with fire, flying stunts to the moon, and turning gold into straw.
Destined to take over his family farm in Norrøngard, Karn would rather play the board game, Thrones and Bones, until half-human, half frost giantess Thianna appears and they set out on an adventure, chased by a dragon, undead warriors, an evil uncle, and more.