Dragons don’t exist–or do they? Ansel is a mute boy whose master, Brock, is a dragon slayer. Brock has shining armor and the scars to prove his heroic stories. Ansel suspects there are no such things as dragons. So what is the man-eating monster that haunts the crags of Dragon Mountain?In this powerfully breathtaking adventure, master storyteller Philip Reeve explores a world that will have readers on the edge of their seats.
Intermediate (ages 9-14)
Material appropriate for intermediate age groups
The Ghost Of Crutchfield Hall
In the nineteenth century, ten-year-old Florence Crutchfield leaves a London orphanage to live with her great-uncle, great-aunt, and sickly cousin James, but she soon realizes the home has another resident, who means to do her and James harm.
Stowaway Slaves
Decimus Rex and Olu Umbika have managed to do what no one else has ever doneÑflee the clutches of Slavious Doom. As expected, the overlord is furious, demands their immediate capture, and sends out a search party to find them. From the wild dogs running riot in the sewers, to the soldiers scouring the towns above, it seems only a matter of time before the boys are caught.
Ghoul Strike!
To finance the search for her lost parents, 12-year-old Alannah Malarra uses her psychic powers to hunt demons. With the help of her “business associate,” professional thief Wortley Flint, she snags ghouls and robs them of their illicit riches. Sure, it’s a mercenary existence, but a girl’s got to pay the rent. What Alannah doesn’t realize is that the petty ghosts she’s so good at snaring are just a small part of a big conflict, dating back centuries. The evil Gargoyle hordes from the Dark Dimension are at war with the army from on High, and only Alannah holds the key to victory!
Havoc
Getting into the sinister comic-book world of MALICE is just the beginning. Getting out of it is much, much harder — as it surviving while you make your attempt. Part novel, part comic book, all thrill — welcome to MALICE.
Ice Claw
High in the freezing French Pyrenees, Max Gordon’s race to win an X-treme sports challenge has become a race to survive. He witnesses the last moments of a mysterious Basque monk, who screams a cryptic clue before plummeting to his death. The clue? A prophecy that foretells a cataclysmic ecological event that will kill millions of people across Europe. Max is desperate to find a solution, but instead he’s accused of causing the monk’s death, and the hunt is on to find him. How can Max prove his innocence when nobody will trust him . . . and he can trust no one?
Pies and Prejudice
Four girls, and their mothers, continue their mother-daughter book club via videoconference between Massachusetts and England, reading Jane Austen’s “Pride and Prejudice,” and try to put friendship before romance.
Prime Evil
Zane and his animal comrades have foiled Dr. Gristle’s terrible plots twice–the doctor still can’t talk to animals, and he can’t get at the heart of what makes them wild. Zane, however, can talk to them. And what they’re telling him is very disturbing. Zane keeps getting in Dr. Gristle’s way, though–and now he’s being sent as far out of the way as he can get, to a strange ‘camp’ in the middle of nowhere…In order to get home, Zane must figure out a way to stop Gristle’s new plan and make some new friends before he becomes animal feed.
The Five Fakirs of Faizabad
John and Philippa Gaunt are all ready for their lives to return to normal now that their mother has given up her djinn powers. But the siblings are quickly drawn into yet another mystery when the world’s luck tips wildly out of balance (to the world’s detriment). The key to the world’s fate lies with five fakirs who were buried alive, each of whom guards a secret that can answer a great question of the universe. But there’s an evil djinn desperate to dig up the secrets. Without their mother’s powerful magic, John and Philippa must face this djinn alone. Traveling around the globe, from London, to Morocco, to Yellowstone National Park, to snowy Himalayan peaks of Shangri-La, can the twins harness their own powers to defeat a new evil?
Vermonia #4
The quest to save Vermonia continues! Fabulous manga artwork highlights this tale of four friends who hold the fate of three worlds in their hands.The Four pillars supporting life in the Turtle Realm— fire, wind, water, and thunder— are under threat from General Uro’s army. Mel and her guardian, Ruka, remain imprisioned in the castle of Captain Acidulous. To rescue Mel and protect the pillars, Naomi, Doug, and Jim must dive deep into the Oritsa Ocean and join forces with the Aqami People. In this exciting fourth episode, the tribes of the Turtle Realm, led by the Blue Star Warriors, confront Uro’s dark Yami magic in two epic battles.