Dual-language, flip-book, graphic-novel-style non-fiction about about the Treaty of Waitangi developed for a general audience.
Lily is a young novice who dreams of being a master thief. That’s not easy when the Guildmaster of Thieves only assigns you the lowliest jobs: pick-pocketing, trespassing, and petty theft. But on one of these meager quests, Lily unearths a plot involving a mysterious cult and long-forgotten gods a secret that could destroy the whole world. Lily must fight to save the same people who have branded her an outcast.
In this graphic adaptation of a story by Stanislaw Lem, a meteoroid damages astronaut and space traveller Ijon’s spaceship, and he finds himself caught in a time loop, contending with past and future versions of himself.
Did anyone ever get anywhere by being quiet? To change anything, you have to make some noise! From the creators of the award-winning Kazoo magazine comes a look at the lives of 25 extraordinary women through the eyes of 25 extraordinary comic artists. In chapters titled Grow, Tinker, Play, Create, Rally, and Explore, you’ll meet Eugenie Clark, who swam with sharks, Raye Montague, who revolutionized the design process for ships, Hedy Lamarr, a beautiful actress and brilliant inventor, Julia Child, a chef who wasn’t afraid to make mistakes, Kate Warne, the first female detective, who saved the life of President-Elect Abraham Lincoln, and many more.
Laika was the abandoned puppy destined to become Earth’s first space traveler. This is her journey. Nick Abadzis masterfully blends fiction and fact in the intertwined stories of three compelling lives. Along with Laika there is Korolev, once a political prisoner and now a driven engineer at the top of the Soviet space program, and Yelena, the lab technician responsible for Laika’s health and life. This intense triangle is rendered with the pitch-perfect emotionality of classics like Because of Winn Dixie, Shiloh, and Old Yeller. Abadzis gives life to a pivotal moment in modern history, casting light on the hidden moments of deep humanity behind history. Laika’s story will speak straight to your heart.
On a school field trip to the river, Sandy wanders away from her classmates and discovers an empty turtle shell. Peeking through the dark hole, she suddenly finds herself within a magical realm. Filled with sculptures, paintings and books, the turtle’s shell is a museum of the natural world. But one painting is incomplete, and the turtle needs Sandy’s help to finish it.
Ye is a curious young man, named after the only sound he knows how to make. His voice must have been stolen by the Colorless King, the source of all the world’s sorrows — terrifying, unrelenting, all-taking and never-giving. Now, Ye has no choice but to embark on a long voyage over land and sea, past grizzled pirates, a drunken clown, and more, to find the famous witch who can help him defeat the Colorless King. What he discovers may be a lesson for us all. Young cartoonist Guilherme Petreca won Brazil’s prestigious HQ Mix Award for Best Artist due to the unforgettable imagery on every page of Ye, his first full-length graphic novel. In the tradition of The Little Prince, The Neverending Story, and A Wrinkle in Time, this graphic fable will leave young and old readers awestruck and eager to relive the journey.
Explore the past 150 years in what is now Canada through the eyes of Indigenous creators in this groundbreaking graphic novel anthology. Beautifully illustrated, these stories are an emotional and enlightening journey through indigenous wonderworks, psychic battles, and time travel. See how Indigenous peoples have survived a post-apocalyptic world since Contact.
A year after his mother disappeared in her hot air balloon, Seraphin and his father receive a clue that sends them to a Bavarian castle where lurks a force that would stop at nothing to conquer the stars.
What if man journeyed into space in 1869, not 1969? In The Knights of Mars, the third volume in this breath-taking fantasy graphic novel series, Alex Alice draws on Jules Verne and nineteenth-century romanticism to create a watercolor world of adventure and wonder to enchant adults and younger readers alike. When Seraphin, Hans, and Sophie returned from their voyage to the moon, they didn’t come home empty-handed―they brought with them aetherite, a miraculous substance that defies gravity! To keep their secret safe from the Prussians, the trio lives in hiding on a remote island in Brittany. Meanwhile, Seraphin’s father has founded the International Society of Aether, a group of scientists dedicated to the peaceful pursuit of space exploration. But on the eve of their inaugural meeting, he vanishes without a trace! The Knights of Aether’s last hope lies in a daring rescue of King Ludwig and Professor Dulac. They will find them on the farthest outskirts of the Prussian empire―the planet Mars!