
Living alone on the streets of Boston, Magnus Chase learns he is the son of a Norse god, from an uncle his mother claimed was dangerous.
Material appropriate for intermediate age groups
Living alone on the streets of Boston, Magnus Chase learns he is the son of a Norse god, from an uncle his mother claimed was dangerous.
When twelve-year-old Maya and big sister Zara set off on their own from Delhi to their grandmother’s home of Aminpur, a small town in Northern India, they become separated and Maya decides to continue their quest to find a chest of family treasures that their grandmother’s family left behind when they fled from India to Pakistan during the Great Partition.
One day in the distant future, Thor, the Norse god of thunder, is destined to battle the giant snake that threatens to devour the world. Until then, mortals of Middle Earth look to Thor and his magic hammer for protection from evil. In this third volume of the Secrets of the Ancient Gods series, Thor takes time from his duties to lead readers through the mythological Norse realms, those mysterious worlds that are home to gods, giants, elves, and monsters. He also delves into the age of the Vikings and reveals how they lived and what they believed.
Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves.
In the peaceful realm of Tequende, all second-born children at the age of fifteen must journey to the Alcazar to fulfill the mandate of the Oath of Guilds. While training to join the ranks of the Queen’s legendary army, the Second Guard, fifteen-year-old Talimendra and her new friends Zarif and Chey discover a conspiracy that could bring down the entire Tequendian Empire.
On the Hill of Dust, in the remote mountains of Mexico, an eleven-year-old Mixtec boy called Teo lives with his family and the animals that he has healed, but one day a Romany caravan rolls into town with a young girl who calls herself Esma, the Gypsy Queen of Lightning–it is the beginning of a life-long friendship that will change both their lives.
When normal American middle-school student Clare dies and comes back as a cat in the middle of conflict between Israelis and Palestinians, she wonders if she should even try to do what she can to help since, after all, she is just a cat. A cat sneaks into a small Palestinian house on the West Bank that has been commandeered by two Israeli soldiers. The house seems empty, until the cat realizes that a little boy is hiding beneath the floorboards.
Lo-Melkhiin killed three hundred girls before he came to her village, so when she is taken to the king’s dangerous court she believes death will soon follow, but night after night Lo-Melkhiin comes to her and listens to the stories she tells, leading her to unlocking years of fear that have tormented and silenced the kingdom, and soon she is dreaming of bigger, more terrible magic, power enough to save a king, if she can put an end to rule of a monster.
Spunky eleven-year-old Wadjda lives in Riyadh, Saudi Arabia with her parents. She desperately wants a bicycle so that she can race her friend Abdullah, even though it is considered improper for girls to ride bikes. Wadjda earns money for her dream bike by selling homemade bracelets and mixtapes of banned music to her classmates.
A nine-year-old Jewish girl, helped by Irena Sendler and the Zegota organization, is smuggled out of the Warsaw ghetto, given a new identity, and sent to live in the countryside for the duration of the World War II.