
Nahoko Uehashi’s The Beast Player is an epic YA fantasy about a girl with a special power to communicate with magical beasts and the warring kingdom only she can save.
Fantasy genre
Nahoko Uehashi’s The Beast Player is an epic YA fantasy about a girl with a special power to communicate with magical beasts and the warring kingdom only she can save.
The Smon Smon hangs its last ron ron next to its won won on a lon lon and floats away in a ton ton. But when the Smon Smon falls into a zon zon . . . what happens next is what makes any world worth being in.
Featured in WOW Review Volume XII, Issue 3
In anticipation of their maiden voyage, Seraphin and the Knights of Aether had prepared for everything―except treason. The villainous chamberlain wants to overthrow King Ludwig and claim the electro-aetheric technology for Prussia. The only escape for the king and his companions lies in the frosty skies above Bavaria. The aethership’s first flight is a success, but their respite is short-lived. As long as the chamberlain is free to spread his lies, these travelers will find no safe harbor. To save the king’s throne, they must push the ship even farther―out of the sky . . . and into the stars!
Plain-spoken, headstrong Ophelia cares little about appearances. Her ability to read the past of objects is unmatched in all of Anima and, what’s more, she possesses the ability to travel through mirrors, a skill passed down to her from previous generations. Her idyllic life is disrupted, however, when she is promised in marriage to Thorn, a taciturn and influential member of a distant clan. Ophelia must leave all she knows behind and follow her fiancé to Citaceleste, the capital of a cold, icy ark known as the Pole, where danger lurks around every corner and nobody can be trusted. There, in the presence of her inscrutable future husband, Ophelia slowly realizes that she is a pawn in a political game that will have far-reaching ramifications not only for her but for her entire world.
A girl spends her vacation at her grandfather’s house, but everything changes when he brings home a young elephant.
Annith has watched her gifted sisters at the convent come and go, patiently waiting her own turn to serve Death. But her worst fears are realized when she discovers she is being groomed by the abbess as a seeress, to be forever sequestered in the rock and stone womb of the convent. Feeling sorely betrayed, Annith decides to strike out on her own.
In a fairy tale twist, Hansel and Gretel ransack Willow the good witch’s gingerbread cottage and play havoc with her spells, driving the poor witch to her wit’s end.
Seventeen-year-old Ismae escapes from the brutality of an arranged marriage into the sanctuary of the convent of St. Mortain, where the sisters still serve the gods of old. Here she learns that the god of Death Himself has blessed her with dangerous gifts—and a violent destiny. If she chooses to stay at the convent, she will be trained as an assassin and serve as a handmaiden to Death. To claim her new life, she must destroy the lives of others. Ismae’s most important assignment takes her straight into the high court of Brittany—where she finds herself woefully under prepared—not only for the deadly games of intrigue and treason, but for the impossible choices she must make. For how can she deliver Death’s vengeance upon a target who, against her will, has stolen her heart?
To prevent the Mayan gods from battling each other and destroying the world, thirteen-year-old Zane must unravel an ancient prophecy, stop an evil god, and discover how the physical disability that makes him reliant on a cane also connects him to his father and his ancestry.
Sybella’s duty as Death’s assassin in 15th-century France forces her return home to the personal hell that she had finally escaped. Love and romance, history and magic, vengeance and salvation converge in this thrilling sequel to Grave Mercy. Sybella arrives at the convent’s doorstep half mad with grief and despair. Those that serve Death are only too happy to offer her refuge—but at a price. The convent views Sybella, naturally skilled in the arts of both death and seduction, as one of their most dangerous weapons. But those assassin’s skills are little comfort when the convent returns her to a life that nearly drove her mad. And while Sybella is a weapon of justice wrought by the god of Death himself, He must give her a reason to live. When she discovers an unexpected ally imprisoned in the dungeons, will a daughter of Death find something other than vengeance to live for?