Lily is a young novice who dreams of being a master thief. That’s not easy when the Guildmaster of Thieves only assigns you the lowliest jobs: pick-pocketing, trespassing, and petty theft. But on one of these meager quests, Lily unearths a plot involving a mysterious cult and long-forgotten gods a secret that could destroy the whole world. Lily must fight to save the same people who have branded her an outcast.
After battling the impossible, Zélie and Amari have finally succeeded in bringing magic back to the land of Orïsha. But the ritual was more powerful than they could’ve imagined, reigniting the powers of not only the maji, but of nobles with magic ancestry, too. Now, Zélie struggles to unite the maji in an Orïsha where the enemy is just as powerful as they are. But when the monarchy and military unite to keep control of Orïsha, Zélie must fight to secure Amari’s right to the throne and protect the new maji from the monarchy’s wrath.
When her ailing father is conscripted to fight invaders from the north, Mulan dresses as a man to take his place in the army, but an old enemy and an attraction for her troop’s commander complicate her mission.
When living in the Alaskan wilderness with her survivalist father becomes intolerable, 12-year-old Willa sets out on a journey of escape with her younger brothers.
Fatima lives in the city of Noor, on the Silk Road, which is currently protected by the Ifrit, djinn of order and reason, from attacks by the violent and ruthless Shayateen djinn–but Fatima was infused with the fire of the Ifrit who died saving her when she was four years old, and when one of the most important Ifrit dies she finds herself drawn into the intrigues of the court, the affairs of the djinn, and the very real dangers of a magical battlefield.
NEO BEIJING, 2201. Two years after the Battle of Neo Seoul, eighteen-year-old telepath Ama works by day in a cafe and moonlights as a lounge singer in a smoky bar at night. She’s anonymous, she’s safe from the seemingly never-ending war, and that’s how she’d like to stay. But then PHNX, a resistance group specializing in espionage and covert missions, approaches her with an offer to expose a government experiment exactly like the one she fled. Soon, Ama is traveling with PHNX on a series of dangerous assignments, using her telepathic powers to aid the rebellion against the authoritarian Alliance.
In an alternate ninth century, twelve-year-old Anya and a new friend face a Viking and a Tsar to protect the water dragon that saved her life, putting her family’s home at risk.
In a world inspired by ancient Arabia, seventeen-year-old huntress Zafira must disguise herself as a man to seek a lost artifact that could return magic to her cursed world.
When the Demon Queen shows up in her bedroom, smelling of acid and surrounded by evil-looking bees, twelve-year-old Kiranmala is uninterested. After all, it’s been weeks since she last heard from her friends in the Kingdom Beyond, the alternate dimension where she was born as an Indian princess. But after a call to action over an interdimensional television station and a visit with some all-seeing birds, Kiran decides that she has to once again return to her homeland, where society is fraying, a terrible game show reigns supreme, and friends and foes alike are in danger. Everyone is running scared or imprisoned following the enactment of sudden and unfair rules of law. However, things are a lot less clear than the last time she was in the Kingdom Beyond. Kiran must once again solve riddles and battle her evil Serpent King father — all while figuring out who her true friends are, and what it really means to be a hero.
Four female mercenaries known as Boneless Mercies, weary of roaming Vorseland, ignored and forgotten until they are needed for mercy killings, decide to seek glory by going after a legendary monster in this reimagining of Beowulf.