The Missing

The Wardens have devised a plan to get rid of The Evil once and for all, and troubletwister twins Jack and Jaide, and Grandma X, are at the heart of the scheme–but even if it works a lot of innocent people may die or end up abandoned in the dimension of Evil.

The Worst Witch To The Rescue

Lovable but accident-prone Mildred Hubble is possibly the worst witch ever to go to Miss Cackle’s Academy for Witches. She always tries her best, but her spells never seem to go right. In her latest adventure, Mildred is set up for disaster by her arch-nemesis, Ethel Hallow. Ethel steals Mildred’s summer project and her enchanted tortoise, Einstein, and Mildred must brave a broomstick flight through a violent thunderstorm to rescue him.

The Hound Of Florence

Walking through the streets of his hometown of Vienna, Lucas Grassi sees an archduke’s coach, with the archduke’s faithful dog running alongside. He wishes he could be the dog and be free from his everyday life. Then his wish comes true: Lucas does become the dog. Every other day he switches from his normal body to that of the archduke’s canine companion. Soon he learns the dog is treated badly and the archduke is not a nice man. Lucas decides he’ll do anything to reverse his wish if only he knew what to do!

Viminy Crowe’s Comic Book

When chubby, geeky Wylder Wallace spills lunch on cool and aloof Addy Crowe at Toronto’s Comicon, she dashes to the bathroom, leaving behind the latest issue of her uncle’s steampunk comic hit: FLYNN GOSTER in GOLD RUSH TRAIN. Wylder, a fan of the Flynn comics, opens this new one eagerly, astounded to see the girl who was just yelling at him inside the comic. Fascinated, he follows Addy into the bathroom, and the adventure begins…

The Great Good Thing

“Rawwwwk! Reader!” screams an orange bird. “Booook open!” groans a frog. Then the sky lifts away and the enormous face of a child peers down into Sylvie’s storybook world. At last, a reader again! Sylvie has been a twelve-year-old princess for more than eighty years, ever since the book she lives in was first printed. She’s the heroine, and her story is exciting — but it’s always exciting in the same way. That’s the trouble. Sylvie has a restless urge to explore, to accomplish a Great Good Thing beyond the margins of her book. This time, when the new face appears, Sylvie breaks the rule of all storybook characters: Never look at the Reader. Worse, she gets to know the reader, a shy young girl named Claire, and when Claire falls asleep with the book open, Sylvie enters her dreams. After a fire threatens her kingdom, Sylvie rescues the other characters, taking them across the sea in an invisible fish that rolls up like a window shade when it’s out of water. For years they all live, royalty and rogues, in Claire’s subconscious — a surprising and sometimes perilous place. In this new land, Sylvie achieves many Good Things, but the Greatest, like this dazzling book, goes far and deep, beyond even her imaginings.