In Darkling Wood

When Alice is suddenly bundled off to her estranged grandmother Nell’s house, there’s nothing good about it, except the beautiful Darkling Wood at the end of the garden—but Nell wants to have it cut down. Alice feels at home there, at peace. She even finds a friend, a girl named Flo. But Flo doesn’t go to the local school, and no one in town has heard of her. When Flo shows Alice the surprising secrets of Darkling Wood, Alice starts to wonder: What is real? And can she find out in time to save the wood from destruction?

The Caldera [The Brotherband Chronicles]

In Hallasholm, Stig is contesting the annual Maktig competition to decide Skandia’s greatest warrior. But a late-night knock on the door brings someone Stig never expected to see again, along with a request the Herons are hard-pressed to refuse: a rescue mission of epic proportions. Across the ocean, the southern city-state of Byzantos is plagued by a crew of pirates who’ve kidnapped the son of Empress Justina. Slipping out of Hallasholm under the cover of darkness, the brotherband sets sail to recover the boy from his kidnappers, heading south to the island of Santorillos where a near-impenetrable fortress stands atop a cliff, surrounded by a lagoon—a caldera—formed by the crater of a volcano.

The Crooked Sixpence

When their grandmother Sylvie is rushed to the hospital, Ivy Sparrow and her annoying big brother Seb cannot imagine what adventure lies in store. Soon their house is ransacked by unknown intruders, and a very strange policeman turns up on the scene, determined to apprehend them . . . with a toilet brush. Ivy and Seb make their escape only to find themselves in a completely uncommon world, a secret underground city called Lundinor where ordinary objects have amazing powers. There are belts that enable the wearer to fly, yo-yos that turn into weapons, buttons with healing properties, and other enchanted objects capable of very unusual feats. But the forces of evil are closing in fast, and when Ivy and Seb learn that their family is connected to one of the greatest uncommon treasures of all time, they must race to unearth the treasure and get to the bottom of a family secret . . . before it’s too late.

The Journey To Dragon Island

In this sequel to The Voyage to Magical North, Brine, Peter, Cassie and crew return for another swashbuckling adventure on the high seas. Reaching the edge of the world can’t stop the crew of the Onion! It’s westward ho in search of dragons, no matter the obstacles. And there are obstacles. Flesh-eating vines, violent locals, and mischievous magi―not to mention Marfak West’s ghost―meet the pirates when they land on the Western Island, where a volcano threatens to end them all. Together, Brine and Peter might just be able to save the crew, the island, and themselves. Or they might all go up in flames. It really could go either way.

Boat Of Dreams

How does a fastidious old man with bowler, umbrella, suspenders, and a Salvador Dali mustache come to live on a deserted island? How does a boy come to live alone in an apparently deserted city? Are they separated by distance or by time? Does the man dream the boy? Does the boy dream the man? Is a blank paper in a floating bottle an invitation to imagine our futures? Is the man’s flying boat an encouragement to the boy to dream? Are the man and the boy the same person―the boy dwelling in the man’s memory? Is a message in a bottle the earthbound dreams of the elderly? Is a flying boat the unconstrained dreams of the young? This wordless, many-layered 80-page picture book invites all these interpretations and more. The intricately detailed illustrations reveal new wonders with each viewing