A gripping time-slip adventure, in the tradition of Ruth Park’s PLAYING BEATTIE BOW. ‘Beginning and ending, always the same, always now. The game, the story, the riddle, hiding and seeking. Crow comes from this place; this place comes from Crow. And Crow has work for you.’ Sadie isn’t thrilled when her mother drags her from the city to live in the country town of Boort. But soon she starts making connections – connections with the country, with the past, with two boys, Lachie and Walter, and, most surprisingly, with the ever-present crows. When Sadie is tumbled back in time to view a terrible crime, she is pulled into a strange mystery. Can Sadie, Walter and Lachie figure out a way to right old wrongs, or will they be condemned to repeat them?
Magic
Adventures Of Rabbit and Bear Paws Vol 1: The Sugar Bush
Adventures of Rabbit and Bear Paws is set in 18th Century colonized North America. We follow the story of two mischievous Ojibwa brothers as they play pranks and have amazing adventures using a traditional Ojibwa medicine (spirit powder) that transforms them into animals for a short time.
Rapunzel
“Rapunzel, Rapunzel, let down your hair!” Trapped at the top of a tall tower, every day Rapunzel throws down her long, long golden hair for her captor, the enchantress, to climb. Until one day the King’s son discovers Rapunzel and they fall in love. Together they devise a plan to escape but the enchantress discovers their scheme and chops off Rapunzel’s hair.
The Adventurer’s Guide To Successful Escapes
Anne has spent most of her thirteen years dreaming of the day she and her best friend Penelope will finally leave Saint Lupin’s Institute for Perpetually Wicked and Hideously Unattractive Children.
Rabbit Magic
When a magic trick goes awry, the magician M. Lapin becomes a sad rabbit while his rabbit assistant, Houdini, becomes the star of the show. After trying increasingly spectacular tricks, Houdini realizes that someone else wants and deserves the spotlight, and in his most amazing trick ever, he restores M. Lapin to his former self.
Ranger’s Early Years, 2
When the former Baron Morgarath escaped to avoid punishment for treason, an uneasy peace fell on Araluen. But Morgarath, now in hiding, is already planning his next move, recruiting an army of savage, overpowering beasts known as Wargals. Newly crowned King Duncan knows he must assemble his troops for battle.
A Tangle Of Gold
Cello is in crisis. Princess Ko’s deception of her people has emerged and the Kingdom is outraged; the Jagged Edge Elite have taken control, placing the Princess and two members of the Royal Youth Alliance under arrest and ordering their execution; the King’s attempts to negotiate their release have failed; Color storms are rampant; and nobody has heard the Cello wind blowing in months.
Thornghost
Strange things are happening around Niklas Summerhill’s home. A green-eyed beast is killing animals in the woods, and the nightmares that have haunted Niklas since his mother died grow more terrifying with every night. When the beast turns out to be a troll brought to life from his own games, Niklas knows he has to stop it.
The Knot Impossible
Rufkin meets Nissy in a murky salvage yard, and a small boy who can only say “Help!,” and starts with them on a magical adventure.
The Strange Child
A magical being comes into the unhappy lives of a brother and sister, leading them into a world of fantasy and adventure.