In a world dominated by the brutal Vathek empire, eighteen-year-old Amani is a dreamer. She dreams of what life was like before the occupation; she dreams of writing poetry like the old-world poems she adores; she dreams of receiving a sign from Dihya that one day, she, too, will have adventure, and travel beyond her isolated home. But when adventure comes for Amani, it is not what she expects: she is kidnapped by the regime and taken in secret to the royal palace, where she discovers that she is nearly identical to the cruel half-Vathek Princess Maram. The princess is so hated by her conquered people that she requires a body double, someone to appear in public as Maram, ready to die in her place. As Amani is forced into her new role, she can’t help but enjoy the palace’s beauty―and her time with the princess’ fiancé, Idris. But the glitter of the royal court belies a world of violence and fear. If Amani ever wishes to see her family again, she must play the princess to perfection…because one wrong move could lead to her death.
A new pair of shoes, a university degree, a husband — these are the things that a girl dreams of in a Nigerian village. And with a government scholarship right around the corner, everyone can see that these dreams aren’t too far out of reach. But the girl’s dreams turn to nightmares when her village is attacked by Boko Haram, a terrorist group, in the middle of the night. Kidnapped, she is taken with other girls and women into the forest where she is forced to follow her captors’ radical beliefs and watch as her best friend slowly accepts everything she’s been told. Still, the girl defends her existence. As impossible as escape may seem, her life and her future is hers to fight for.
When the former Baron Morgarath escaped to avoid punishment for treason, an uneasy peace fell on Araluen. But Morgarath, now in hiding, is already planning his next move, recruiting an army of savage, overpowering beasts known as Wargals. Newly crowned King Duncan knows he must assemble his troops for battle.
Mars in 1816 is a world of high Society, deadly danger, and strange clockwork machines. Pterodactyls glide through the sky, automatic servants hand out sandwiches at elegant garden parties, and in the north, the great dragon tombs hide marvels of Ancient Martian technology.
Amina lives on the edges of Mogadishu. Her family’s house has been damaged in Somalia’s long civil war, but they continue to live there, reluctant to leave their home. Amina’s world is shattered when government forces come to arrest her father because his art has been officially censored, deemed too political. Then rebel forces kidnap Amina’s brother, forcing him to become a soldier in Somalia’s brutal ongoing war. Although her mother and grandmother are still with her, Amina feels vulnerable and abandoned. Secretly, she begins to create her own artwork in the streets and the derelict buildings to give herself a sense of hope and to let out the burden of her heart.
Journeyman toymaker Stefan Drosselmeyer is recruited by his mysterious cousin, Christian, to find a mythical nut that will save Boldavia’s princess and his own kidnapped father from a fanatical Mouse Queen and her seven-headed Mouse Prince, who have sworn to destroy the Drosselmeyer family.
Abandoned at birth, the Brothers of the Ikkuma Pit know no mothers. They fend for themselves, each training their Little Brother to survive until they turn sixteen, when it’s their Leaving Day. No boy knows what’s beyond the forest. But when Urgle’s Little Brother, Cubby, is carried off by troll-like predators, Urgle and two of his Brothers embark on a quest to rescue him from a place from which no one has ever returned.
Rio Cruz and a crew of young disabled veterans are teamed up to sail around the world for charity–but when they are kidnapped by an psychotic African warlord and his band of child soldiers the trip of a lifetime turns into a nightmare journey into the African jungle.
When Jin’s little brother is kidnapped by the monster Zilombo, Jin teams up with Chief Inspector of Ancient Artifacts Mizz Z on the streets of London to find him and defeat the monster. But Zilombo gains new, frightening powers every time she reawakens. She’s cleverer than ever before and she likes to eat babies. When Jin’s older sister gets distracted along the Oozeburn and forgets to watch their baby brother, Smiler is easy pickings for Zilombo!
When his archaeologist parents go missing in Central America, fourteen-year-old Max embarks on a wild adventure through the Mayan underworld in search of the legendary Jaguar Stones, which enabled ancient Mayan kings to wield the powers of living gods. Includes cast of characters, glossary, facts about the Maya cosmos and calendar, and a recipe for chicken tamales.