The Lost Art

A MILLENNIUM AFTER the formidable war machines of the User cultures devoured entire civilizations and rewrote planetary geography, Earth is in the grip of a perpetual Dark Age. Scientific endeavor is strongly discouraged, while remnant technology is locked away—hidden by a Church determined to prevent a new Armageddon.This is the world to which Benzamir Michael Mahmood must return. A descendant of the tribes who fled the planet during those ages old wars, he comes in pursuit of enemies from the far reaches of space. The technology he brings is wondrous beyond the imaginings of those he will meet, but can its potency match that of the Church’s most closely guarded treasure?For centuries it has lain dormant, but it is about to be unearthed, and the powers that will be unleashed may be beyond anyone’s capacity to control. Even a man as extraordinary as Benzamir . . .

Epic

Generations ago, violence was banned on New Earth. Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing. When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against with the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic’s tyranny over New Earth. But if they lose . . .

Triskellion

In an unwelcoming English village, two young outsiders are swept up in an archaeological mystery that ends in a startling paranormal twist.A sense of foreboding sets in the moment fourteen-year-old twins Rachel and Adam arrive from New York to visit their English grandmother. The station is empty, village streets are deserted, locals are hostile, and even their frail Granny Root is oddly distant. And what about the bees that appear to follow a mysterious force? It all seems tied up with the Triskellion — an intertwining symbol etched in chalk on the moors. With a growing sense of danger and white-knuckle suspense, the twins are compelled to unearth a secret that has protected the village for centuries, one that reveals a shocking truth about their ancestors — and themselves.

Dragonhaven

When Jake Mendoza, who lives in the Smokehill National Park where his father runs the Makepeace Institute of Integrated Dragon Studies, goes on his first solo overnight in the park, he finds an infant dragon whose mother has been killed by a poacher.

The Shadow Speaker

Niger, West Africa, 2070: After fifteen-year old Ejii witnesses her father’s beheading, her world shatters. In an era of mind-blowing technology and seductive magic, Ejii embarks on a mystical journey to track down her father’s killer. With a newfound friend by her side, Ejii comes face to face with an earth turned inside out–and with her own magical powers. But Ejii soon discovers that her travels across the sands of the Sahara have a greater purpose. Her people need to be protected from a force seeking to annihilate them. And Ejii may be just the hero to do it. This futuristic, fantastical adventure heralds a bright new talent on the YA fantasy scene.

The Hollow People

On an island that houses the asylum where lawbreakers are imprisoned, two teenagers rebel against a rigidly controlled society where dreams are considered antisocial and all citizens over the age of fourteen take a drug to control their behavior.

The Inferior

Stopmouth and his family know of no other life than the daily battle to survive. To live, they must hunt rival species, or negotiate flesh-trade with those who crave meat of the freshest human kind. It is a savage, desperate existence. And for Stopmouth, considered slow-witted hunt-fodder by his tribe due in part to his stutter, the future looks especially bleak. But then, on the day he is callously betrayed by his brother, a strange and beautiful woman falls from the sky. It is a moment that will change his destiny, and that of all humanity, forever.

Quantum Prophecy: The Awakening

It has been ten years since the great battle that wiped out all the superhumans. Whether they all died that day or simply lost their powers and blended back into society, only one thing is certain: They are gone. Or are they? Thirteen-year-olds Danny and Colin have recently begun changing. How can they explain Danny’s newfound ability to move at the speed of light, or Colin’s surprising strength? They can’t, but their parents—the lost generation of superhumans—can. They have been watching and waiting for these changes. So have others—and not everyone is happy about the boys’ new powers. Some will do anything to stop them.

H.I.V.E.: The Higher Institute of Villainous Education

Otto Malpense may only be thirteen years old, but so far he has managed to run the orphanage where he lives, and he has come up with a plan clever enough to trick the most powerful man in the country. He is the perfect candidate to become the world’s next supervillain.That is why he ends up at H.I.V.E., handpicked to become a member of the incoming class. The students have been kidnapped and brought to a secluded island inside a seemingly active volcano, where the school has resided for decades. All the kids are elite; they are the most athletic,the most technically advanced, and the smartest in the country. Inside the cavernous marble rooms, floodlit hangars, and steel doors, the students are enrolled in Villainy Studies and Stealth and Evasion 101.But what Otto soon comes to realize is that this is a six-year program,and leaving is not an option.With the help of his new friends: an athletic martial-arts expert; a world-famous, beautiful diamond thief; and a spunky computer genius — the only other people who seem to want to leave — Otto plot to escape the prison known as H.I.V.E.?