
When Adele and Simon take a tour of China in 1905, Simon misplaces his belongings, one by one but they all show up later, revealing their hiding places in Adele’s souvenir photographs of the trip.
When Adele and Simon take a tour of China in 1905, Simon misplaces his belongings, one by one but they all show up later, revealing their hiding places in Adele’s souvenir photographs of the trip.
Fred is a sixth-grader reeling from the loss of his beloved dog, Casey. Every day he walks home from school bouncing Casey’s old worn-out tennis ball. One day, the ball falls down a sewer grate, and Fred can’t bear to leave it down there.
A captivating and funny chapter book about two friends: a cat who is full of ideas and a dog with endless patience.
Thor’s hammer is missing again. The thunder god has a disturbing habit of misplacing his weapon–the mightiest force in the Nine Worlds. But this time the hammer isn’t just lost, it has fallen into enemy hands.
Rufkin meets Nissy in a murky salvage yard, and a small boy who can only say “Help!,” and starts with them on a magical adventure.
First published over a century ago, these three unabridged stories from THE JUNGLE BOOK about the man-cub, Mowgli, have delighted adults and children ever since. The stories tell of Mowgli’s upbringing among the wolves; his lessons in the Law of the Jungle from Baloo the bear, Bagheera the black panther, and Kaa the python; his kidnapping by the Monkey People; and his clash with the evil tiger, Shere Khan.
The Jungle Book is critiqued as presenting a colonial British view of India.
When asked about his summer vacation, a boy spins a wild tale of globe-spanning adventures.
It’s 1955, and Benjamin Burrows and Janie Scott are trying to live a safe, normal life in America. It’s not easy, when they have the power to prevent nuclear disaster, and sinister forces are circling. Soon the advice of a mysterious, unscrupulous magician propels Janie and Benjamin into danger, and toward the land of the dead. Meanwhile, their friend Jin Lo washes up on a remote island where an American spy is stationed, and finds herself on the trail of a deadly threat in China.
Lute is a prince, next in line to the throne. Griff is a poor carnival worker who does the heavy lifting while the malevolent ringmaster orders him about. But there’s something special about Griff: he can hear the thoughts of everyone around him. And one day, he begins to connect with Lute’s mind, even though they’ve never met and are miles apart.
Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves.