“When a princess captures a jinn and makes a wish, she is transported to the fiery world of the jinn, while the jinn must take her place in the royal court of Baghdad”–
Fantasy and magic
The Great Good Thing
“Rawwwwk! Reader!” screams an orange bird. “Booook open!” groans a frog. Then the sky lifts away and the enormous face of a child peers down into Sylvie’s storybook world. At last, a reader again! Sylvie has been a twelve-year-old princess for more than eighty years, ever since the book she lives in was first printed. She’s the heroine, and her story is exciting — but it’s always exciting in the same way. That’s the trouble. Sylvie has a restless urge to explore, to accomplish a Great Good Thing beyond the margins of her book. This time, when the new face appears, Sylvie breaks the rule of all storybook characters: Never look at the Reader. Worse, she gets to know the reader, a shy young girl named Claire, and when Claire falls asleep with the book open, Sylvie enters her dreams. After a fire threatens her kingdom, Sylvie rescues the other characters, taking them across the sea in an invisible fish that rolls up like a window shade when it’s out of water. For years they all live, royalty and rogues, in Claire’s subconscious — a surprising and sometimes perilous place. In this new land, Sylvie achieves many Good Things, but the Greatest, like this dazzling book, goes far and deep, beyond even her imaginings.
The Stone Fey
Maddy, a young woman who runs sheep on her family farm, develops an unusual relationship with an elusive mountain creature called a fey.
The Third Door
Three magic Doors are the only way in and out of the walled city of Weld. The golden Door is grand and majestic — a Door for heroes. The silver Door hints at mystery and knowledge — a door for schemers. But the plain wooden Door has always held the most appeal for Rye and his friend Sonia. And now, at last, they have the chance to open it.
The city of Weld is under attack by skimmers, flying beasts that terrorize the night. If Rye and Sonia can’t discover the enemy sending the skimmers in time, Weld has no hope. Twice before, Rye and Sonia left Weld on a quest to save it. Twice before, they failed.
Now there’s just one Door left — one last chance to save the people of Weld. Rye and Sonia know everything depends on them. But nothing can prepare them for the horror that waits behind the wooden Door.
El Hombre Que Lo Tenía Todo, Todo, Todo
Dejar volar la imaginación, eso es lo que hizo Miguel Ángel Asturias cuando escribió El Hombre que lo Tenía Todo Todo Todo, novela corta en la que se condensan el estilo elegante, las influencias del surrealismo y de la literatura oral, y el gusto por la fantasía que caracterizaban la obra de su autor
Flora and Ulysses: The Illuminated Adventures
It begins, as the best superhero stories do, with a tragic accident that has unexpected consequences. The squirrel never saw the vacuum cleaner coming, but self-described cynic Flora Belle Buckman, who has read every issue of the comic book Terrible Things Can Happen to You!, is the just the right person to step in and save him. What neither can predict is that Ulysses (the squirrel) has been born anew, with powers of strength, flight, and misspelled poetry — and that Flora will be changed too, as she discovers the possibility of hope and the promise of a capacious heart. From #1 New York Times best-selling author Kate DiCamillo comes a laugh-out-loud story filled with eccentric, endearing characters and featuring an exciting new format — a novel interspersed with comic-style graphic sequences and full-page illustrations, all rendered in black-and-white by up-and-coming artist K. G. Campbell.
The Wizard’s Map
Three children visiting relatives in Scotland become involved in the plans of a diabolical wizard.
The Hero And The Crown
Aerin, with the guidance of the wizard Luthe and the help of the blue sword, wins the birthright due her as the daughter of the Damarian king and a witchwoman of the mysterious, demon-haunted North.
The Gatekeepers #5: Oblivion
Matt. Pedro. Scott. Jamie. Scar. Five Gatekeepers have finally found one another. And only the five of them can fight the evil force that is on the rise, threatening the destruction of the world. In the penultimate volume of The Gatekeepers series, a massive storm arose that signalled the beginning of the end. Now the five Gatekeepers must battle the evil power the storm has unleashed – and strive to stop the world from ending.
Emily Windsnap And The Land Of The Midnight Sun
Strange storms are blowing up from the ocean, caused by the nightmares of Neptune, King of the Sea. Convinced that his dreams herald an approaching threat, Neptune enlists half-mermaids Emily Windsnap and Aaron for a top-secret mission to find and eliminate the source of the trouble. But Emily and Aaron quickly get in over their heads in the frigid waters of the frozen north. Deep within an alpine lake where magical reflections show what could be rather than what is, the two discover a trove of stolen memories and Neptune’s darkest secret. Double-crosses and double-takes abound in Liz Kessler’s fifth magical mermaid adventure.