Little Fur: A Fox Called Sorrow

In a Fox Called Sorrow, the adventures continue for Little Fur, the half elf, half troll girl who heals animals in a magical grove in the heart of a big city. When Little Fur discovers that the Troll King is plotting against the earth spirit that binds all living things, she sets off on a new adventure with a set of unlikely companions: the faithful cat Ginger, a reluctant rat, a pair of ferrets, and a mysterious fox called Sorrow who believes their quest is doomed.

The Fire Within

When David moves in with Liz and Lucy, he discovers a collection of hand crafted, clay dragons that comes to life and has magical powers. David’s personalized dragon, Gadzooks, can forecast the future, and inspires him to write a story which reveals the truth behind an unsolved mystery close to home. The story has an unhappy ending, and when David realizes the consequences of it he is angry. Then David finds Gadzooks crying and near death, and he discovers that these special dragons die when they are not loved. Soon David is forced to save his friend and unlock the powers of the fire within.

Good Neighbors

The Floods may bury relatives in their backyard, grow cobwebs in every room, and eat slugs for breakfast, but this loving family of wizards and witches is a delight to have next door unlike their neighbors the Dents—a mean, nasty family that shatters the calm of the whole block. Maybe a little of the Floods’ magic will cure the Dents of their obnoxious ways. And if not, a lot of magic will rid the neighborhood of the Dents once and for all.

The Tough Guide to Fantasyland

Imagine that all fantasy novels–the ones featuring dragons, knights, wizards, and magic–are set in the same place. That place is called Fantasyland. The Tough Guide to Fantasyland is your travel guide, a handbook to everything you might find: Evil, the Dark Lord, Stew, Boots (but not Socks), and what passes for Economics and Ecology. Both a hilarious send-up of the cliches of the genre and an indispensable guide for readers and writers of fantasy. This is Diana Wynne Jones at her very best: incisive, funny, and wildly imaginative. This is the edition of The Tough Guide, featuring a new map, an entirely new design, and additional material written for it by Diana Wynne Jones.

House of Many Ways

Charmain Baker is in over her head. Looking after Great-Uncle William’s tiny cottage while he’s ill should have been easy. But Great-Uncle William is better known as the Royal Wizard Norland, and his house bends space and time. Its single door leads to any number of places—the bedrooms, the kitchen, the caves under the mountains, the past, and the Royal Mansion, to name just a few. By opening that door, Charmain has become responsible for not only the house, but for an extremely magical stray dog, a muddled young apprentice wizard, and a box of the king’s most treasured documents. She has encountered a terrifying beast called a lubbock, irritated a clan of small blue creatures, and wound up smack in the middle of an urgent search. The king and his daughter are desperate to find the lost, fabled Elfgift—so desperate that they’ve even called in an intimidating sorceress named Sophie to help. And where Sophie is, can the Wizard Howl and fire demon Calcifer be far behind? Of course, with that magical family involved, there’s bound to be chaos—and unexpected revelations. No one will be more surprised than Charmain by what Howl and Sophie discover.

Maddigan’s Fantasia

When twelve-year-old Garland Maddigan asks Timon and Eden where they have come from, she is overwhelmed by their answer: the future.In a post-apocalyptic time, Garland’s family’s traveling circus troop, Maddigan’s Fantasia, leaves the city of Solis once a year to perform and earn a living. However, this year Solis has given the Fantasia the crucial task of obtaining a new solar converter, the only power source in Solis, because the old one is failing. Misfortune finds the Fantasia in their travels, and Garland’s father dies in an attack by Road Rats. Then suddenly two mysterious boys, Timon and Eden, appear with their baby sister, claiming to be from the future — a world in which the Fantasia has failed in its mission and the evil Nennog has taken power. The boys have come to help the Fantasia, but danger has followed them across time. Can the Fantasia protect Timon and Eden, and succeed in their quest to save their world? Internationally renowned author Margaret Mahy spins a vivid tale of time travel, adventure, and magic that no reader will soon forget.

The Eyes of a King

Fifteen-year-old Leo North’s prospects in life are limited. He attends military school, lives with his fearful grandmother, and looks after his brother Stirling. He resists his innate powers, because those who demonstrate any sort of magical ability are considered enemies of the state. But when he finds a blank book in the snow, his typical indifference melts away. From the first moment he touches the book, he senses its strange power. Passages start to appear on the pages—revealing family secrets, telling the history of Malonia, and uncovering the story of Ryan and Anna, two teens from a parallel universe. When Leo’s seemingly narrow path takes an unexpected tragic turn, he finds himself on a journey from which he can never really return. And, as he slowly begins to lose touch with reality, Ryan and Anna’s story comes to the forefront. Their idyllic summer romance—seemingly worlds away from Leo—has everything to do with Malonia.

Children of the Lamp: The Day of the Djinn Warriors

Djinn twins John and Philippa are off on another whirlwind adventure that takes them around the globe and into unknown worlds. And it’s a race against time as they attempt to rescue their mother from her fate as the Blue Djinn of Babylon. An aging curse has been placed on their father and if the twins are gone too long, he’ll rapidly become an old man. Meanwhile, museums all over the world are reporting robberies of valuable jade from their collections, as well as bizarre hauntings. As the twins and their friends travel around the globe on their rescue mission, they notice that something very strange is happening: An evil force has awakened the terracotta warriors created by an ancient Chinese emperor, and someone with very bad intentions has cast a spell possessing the soldiers with wicked spirits. And now, the very fate of the world hangs in the balance.