Originally published in Great Britain in 2012 by Macmillan UK. In the underground city of Caverna, the world’s most skilled craftsmen toil in the darkness to create delicacies beyond compare–wines that remove memories, cheeses that make you hallucinate, and perfumes that convince you to trust the wearer, even as they slit your throat. On the surface, the people of Caverna seem ordinary, except for one thing: their faces are as blank as untouched snow. Expressions must be learned, and only the famous Facesmiths can teach a person to express (or fake) joy, despair, or fear–at a steep price. Into this dark and distrustful world comes Neverfell, a girl with no memory of her past and a face so terrifying to those around her that she must wear a mask at all times. Neverfell’s expressions are as varied and dynamic as those of the most skilled Facesmiths, except hers are entirely genuine. And that makes her very dangerous indeed . . “
Magic
Akata Warrior
A year ago, Sunny Nwazue, an American-born Nigerian girl, was inducted into the secret Leopard Society. As she began to develop her magical powers, Sunny learned that she had been chosen to lead a dangerous mission to avert an apocalypse, brought about by the terrifying masquerade, Ekwensu. Now, stronger, feistier, and a bit older, Sunny is studying with her mentor Sugar Cream and struggling to unlock the secrets in her strange Nsibidi book.
Featured in WOW Review Volume X, Issue 3.
Wormwood Mire
Eleven-year-old Stella Montgomery has always wondered about her family. What happened to her mother? And could she have a long-lost sister somewhere? Stella’s awful Aunts refuse to tell her anything, and now they have sent her Stella away to the old family home at Wormwood Mire, where she must live with two strange cousins and their governess. But dark secrets slither and skulk within overgrown grounds of the moldering house, and Stella must be brave if she’s to find out who—or what—she really is…
The Apprentice Witch
Arianwyn has flunked her witch’s assessment: She’s doomed. Declared an apprentice and sent to the town of Lull in disgrace, she may never become a real witch – much to the glee of her archrival Gimma. But remote Lull is not as boring as it seems. Strange things are sighted in the woods, a dangerous infestation of hex creeps throughout the town, and a mysterious magical visitor arrives with his eye on her. With every spirit banished, creature helped, and spell cast, Arianwyn starts to get the hang of being a witch – even if she’s only an apprentice. But the worst still lies ahead. For a sinister darkness has begun to haunt her spells, and there may be much more at stake than just her pride… for Arianwyn and the entire land.
The Bone Queen
After being seduced into sorcery by an agent of the Dark, the promising Bard Cadvan of Lirigon recklessly unleashed the terrible Bone Queen, bringing destruction down upon Annar. Cast out of the Schools of Barding for his crime, Cadvan now lives in exile, burdened by memories of his dealings with the Dark. At his former home, Cadvan’s mentor, Nelac, and his rival, Dernhil, begin to suspect that the Bone Queen may yet lurk in Annar, and a young Bard named Selmana is plagued by an ominous presence and an unsettling new ability to step between worlds. With darkness gathering and Bards giving in to fear and paranoia, a guilt-ridden Cadvan must once again earn the Bards’ trust and Selmana must gain control of her newfound powers if they are to bring peace to the living and the dead.
The Book Jumper
A teen girl discovers she is a book jumper–she can leap directly into books, meet the characters, and experience the world of the book.
The Dollmaker Of Krakow
At the beginning of World War II, Karolina’s spirit magically travels from the war-torn Land of the Dolls to the Krakow, Poland, shop of the Dollmaker, Cyryl, and together they take great risks to save their Jewish friends.
The Glass Town Game
Together the Brontë siblings must battle with a world of their own creation if they are to make it back to England alive.
Emily Bronte
Charlotte Bronte
Anne Bronte
Pikiq
In the far, far north, Pikiq finds paint, paintbrushes and a book with pictures of tropical animals and faraway places, abandoned in the deep snow. Inspired, he draws fantastic creatures everywhere, and color bursts onto the white landscape.
Adventures of Rabbit and Bear Paws: The Voyageurs
Set in the 18th century colonized North America, we follow the story of two mischievous Ojibwa brothers as they play pranks and have amazing adventures using a traditional Ojibwa medicine (spirit powder) that transforms them into animals for a short time.