We Are Many

In a field outside the city, some children are playing a game. They chase a kicked ball, then throw themselves on it in a laughing heap. But then the adults arrive. Lots of adults. They want to join the “people pile.” Soon, the pile has become so big, some people are uncomfortable. They have questions. Lots of questions. Like, should they be in two piles, or one? Meanwhile, the children wonder, what are all these adults doing? Can’t we just get back to our game?

Diamond Park

When four Mexican American teenagers from Houston travel to Diamond Park to buy a 1959 Chevy Impala from Magaña’s godfather, something goes very wrong, and one of them, Susi, ends up arrested for murder; convinced that the real killer is a drug trafficker called Anaconda, Flaco and Magaña head to Mexico hunting for him to clear Susi’s name but in the process of kidnapping Anaconda Flaco discovers how little he understands about what really happened in Diamond Park.

Lucero (Spanish Edition)

Contado con la combinación de lenguaje sobrio y poderoso y las metáforas suntuosas y complejas típica de la obra de Yuyi Morales, esta es la historia de una cervatilla que se abre paso a través del paisaje de la frontera, repleto de la flora y la fauna nativas de la región. Una voz dulce, pero que la estimula y le otorga fuerza, anima a la cervatilla a enfrentar sus temores cuando encuentra un obstáculo en forma de una barrera infranqueable.

Walking In Two Worlds

Bugz is caught between two worlds. In the real world, she’s a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe.
Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma.
But betrayal threatens everything Bugz has built in the virtual world, as well as her relationships in the real world, and it will take all her newfound strength to restore her friendship with Feng and reconcile the parallel aspects of her life: the traditional and the mainstream, the east and the west, the real and the virtual.

Sugar Town Queens

When Amandla wakes up on her fifteenth birthday, she knows it’s going to be one of her mother’s difficult days. Her mother has had another vision. This one involves Amandla wearing a bedsheet loosely stitched as a dress. An outfit, her mother says, is certain to bring Amandla’s father back home, as if he were the prince and this was the fairytale ending their family was destined for. But in truth, Amandla’s father has long been gone–since before Amandla was born–and even her mother’s memory of him is hazy. In fact, many of her mother’s memories from before Amandla was born are hazy. It’s just one of the many reasons people in Sugar Town give them strange looks–that and the fact her mother is white and Amandla is Black.

When Amandla finds a mysterious address in the bottom of her mother’s handbag along with a large amount of cash, she decides it’s finally time to get answers about her mother’s life. What she discovers will change the shape and size of her family forever. But with her best friends at her side, Amandla is ready to take on family secrets and the devil himself. These Sugar Town queens are ready to take over the world to expose the hard truths of their lives.