Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology.
Picture Book
Anno’s U.S.A.
In wordless panoramas, Anno travels through history in his search for things American.
Anno’s Alphabet
Each letter of the alphabet accompanies a full-page picture puzzle of an object whose name begins with that letter.
Anno’s Math Games
Through lively pictures and intriguing puzzles and games, Anno takes young children on a fun-filled journey through basic mathematical concepts, showing how skills are used every day.
Anno’s Magic Seeds
A wizard gives Jack two magic seeds with the instructions to eat one, which will feed him for one full year, and plant the other, which will produce two more seeds and allow the cycle to continue, but Jack has his own idea.
Anno’s Mysterious Multiplying Jar
Simple text and pictures combine to present a fascinating and fun lesson demonstrating the mathematical concept of factorials.
Anno’s Spain
The imaginative Anno takes us through Spain in his newest journey book, depicting the enchanting cities and eras of this intriguing country. Wordless book.
The Firekeeper’s Son
In Korea in the early 1800s, news from the countryside reached the king by means of signal fires. On one mountaintop after another, a fire was lit when all was well. If the king did not see a fire, that meant trouble, and he would send out his army. When his father is unable to light the fire one night, young Sang-hee must take his place. Sang-hee knows how important it is for the fire to be lit, but he wishes that he could see soldiers just once.
The Man Who Tricked a Ghost
Sung, a brave man who is not afraid of ghosts, meets one on a dark road and tricks it into revealing its secret weakness.
The Junior Thunder Lord
Yue, a Chinese merchant, discovers the wisdom in passing along kindness, when Bear Face, the huge hairy man Yue has befriended, saves his life.