Two small boys in warrior garb peer at each other across a deserted landscape. Each is suspicious of the other; each is proud and boastful. And so, an argument breaks out that grows bigger and bigger, until it threatens to consume them and everything around them.
Ireland
Materials from Ireland
Gemini Game
Twist of Gold
The Demon’s Lexicon
Sixteen-year-old Nick and his family have battled magicians and demons for most of his life, but when his brother, Alan, is marked for death while helping new friends Jamie and Mae, Nick’s determination to save Alan leads him to uncover a devastating secret.
Switchers
When freakish weather grips the Arctic regions and moves southward, an Irish girl and her strange companion save the world from disaster through their ability to switch into animal forms.
Melrose and Croc: An Adventure to Remember
Melrose has planned a wonderful birthday for his best friend, Croc: a vacation at a villa right by the ocean. Melrose wants everything to be perfect, especially the gift, so he decides to take a boat out on the sea to catch Croc a birthday fish. But when a blustery storm rolls in, Melrose is in danger. It’s up to his loyal friend Croc to come to the rescue—but can he get there in time?
Skulduggery Pleasant
When 12-year-old Stephanie inherits her weird uncle’s estate, she must join forces with Skulduggery Pleasant, a skeleton mage, to save the world from the Faceless Ones.
Her Mother’s Face
When Siobhan was just three years old, her mother died, leaving Siobhan and her father alone in their house in Dublin. They never talk about her, and now, at ten years old, Siobhan no longer remembers her mother’s face. One day, Siobhan meets a mysterious woman in the park who tells her that to remember her mother, she just needs to look in a mirror. As Siobhan grows older, she sees more and more of her mother’s face in her own reflection. With time, she and her father and her own daughter are able to remember Siobhan’s mother with joy and laughter instead of tears.
The Great Paper Caper
When tree branches begin disappearing and paper airplanes are left in their place, the creatures that live in the forest carry out an investigation to find the culprit who has been stealing their homes.
Daylight Runner
Asking questions in Ash Harbor can get you killed. Sol Wheat is asking a lot of questions . . . especially after his father vanishes and is accused of murder. Outside the huge domed city, an Ice Age has transformed Earth into an Arctic desert. But inside, the Machine, protected by the Clockworkers—a fearsome police organization—has become the source of the city’s energy and a way for industrial leaders to wield enormous power. When a rogue organization begins posting messages warning of the Machine’s impending failure, civil unrest grows. As Sol begins to uncover the city’s deepest secrets, the Clockworkers start targeting him. Now he’s on the run in Ash Harbor’s underground, where gangs rule and danger lurks in every corner. His life and the survival of Ash Harbor are both at risk. In Oisín McGann’s thrilling adventure, only the truth can help Sol Wheat escape the darkness.

