In this sequel to The Voyage to Magical North, Brine, Peter, Cassie and crew return for another swashbuckling adventure on the high seas. Reaching the edge of the world can’t stop the crew of the Onion! It’s westward ho in search of dragons, no matter the obstacles. And there are obstacles. Flesh-eating vines, violent locals, and mischievous magi―not to mention Marfak West’s ghost―meet the pirates when they land on the Western Island, where a volcano threatens to end them all. Together, Brine and Peter might just be able to save the crew, the island, and themselves. Or they might all go up in flames. It really could go either way.
Dragons
The Forgetful Knight
A forgetful narrator tries to tell the tale of a knight’s duel with a dragon, and remembers a very important thing along the way.
Doubleborn
For years, a cruel wizard named Ash has been trapped in a magical prison-but now, she is poised to escape and get her revenge by unleashing an army of vicious monsters. Only three stand in her way: Sam, the apprentice of the wizard who imprisoned her, Starback, Sam’s steadfast dragon companion, and Tamrin, a runaway wizard apprentice. Tamrin and Sam have only just met-but neither of them can deny the strange force that links them. They must discover the secret behind their connection in order to defeat Ash and protect everything they hold dear.
Thrones & Bones: Nightborn
Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves.
Ace Dragon Ltd
When John notices a manhole cover with the words ACE DRAGON LTD. written across it, he can’t help but investigate what lies beneath. And so begins an unusual friendship between a boy and a dragon named Ace, who wears two pairs of Wellington boots and loves skywriting with fire, flying stunts to the moon, and turning gold into straw.
Frostborn
Destined to take over his family farm in Norrøngard, Karn would rather play the board game, Thrones and Bones, until half-human, half frost giantess Thianna appears and they set out on an adventure, chased by a dragon, undead warriors, an evil uncle, and more.
The Glass Mountain: Tales from Poland
Dragons and kings, frogs and spells, witches and mermaids — all the hallmark characters of traditional Polish fairy tales are found in this magical collection. Jan Pienkowski draws on a distinctive cut-paper technique learned as a child in Poland to produce dramatic and vibrant illustrations for eight time-honored stories. Celebrating honesty, loyalty, and creativity, stories such as “The Krakow Dragon” and “The Warsaw Mermaid” will captivate today’s child as much as they did young Jan during his childhood.
The Worst Princess
Lonely Princess Sue longs to leave her castle tower, but when her prince finally rescues her, she realizes she is destined for a less traditional partner.
Dragonquest
A noble Dragon Fighter sets out on an expedition to fight the last dragon, inviting the reader along for the journey. Through shifting sands and tangled forests and past the whispering abyss, many awful perils are braved — witches, trolls, werewolves, ghost owls, scorpions, and vultures — but where is the dragon? Whether or not the reader is observant enough to read the subtle clues in the landscape and shadows, the final revelation of the elusive dragon’s whereabouts is sure to produce giggles and gasps of delight.
The Queen And The Nobody Boy
An adventure story about greed, rebellion, and finding allies in the most unlikely places. Hodie is the unpaid odd-job boy at the Grand Palace in the Kingdom of Fontania. Fed-up, he decides to leave and better himself in the South. But the young Queen, 12 year old Sibilla, is fed-up, too, because of gossip about her lack of magical ability. She decides to go with him, insisting he go north to get his mother’s bag back from the Emperor of Um’Binnia.