Thrones & Bones: Nightborn

Karn Korlundsson is a gamer. Not a riddle solver. But in order to rescue his best friend, Thianna Frostborn, he will need to travel to the faraway city of Castlebriar (by wyvern), learn how to play a new board game called Charioteers (not a problem), decipher the Riddle of the Horn, and tangle with mysterious elves.

Ace Dragon Ltd

When John notices a manhole cover with the words ACE DRAGON LTD. written across it, he can’t help but investigate what lies beneath. And so begins an unusual friendship between a boy and a dragon named Ace, who wears two pairs of Wellington boots and loves skywriting with fire, flying stunts to the moon, and turning gold into straw.

Frostborn

Destined to take over his family farm in Norrøngard, Karn would rather play the board game, Thrones and Bones, until half-human, half frost giantess Thianna appears and they set out on an adventure, chased by a dragon, undead warriors, an evil uncle, and more.

The Glass Mountain: Tales from Poland

Dragons and kings, frogs and spells, witches and mermaids — all the hallmark characters of traditional Polish fairy tales are found in this magical collection. Jan Pienkowski draws on a distinctive cut-paper technique learned as a child in Poland to produce dramatic and vibrant illustrations for eight time-honored stories. Celebrating honesty, loyalty, and creativity, stories such as “The Krakow Dragon” and “The Warsaw Mermaid” will captivate today’s child as much as they did young Jan during his childhood.

Dragonquest

A noble Dragon Fighter sets out on an expedition to fight the last dragon, inviting the reader along for the journey. Through shifting sands and tangled forests and past the whispering abyss, many awful perils are braved — witches, trolls, werewolves, ghost owls, scorpions, and vultures — but where is the dragon? Whether or not the reader is observant enough to read the subtle clues in the landscape and shadows, the final revelation of the elusive dragon’s whereabouts is sure to produce giggles and gasps of delight.

The Queen And The Nobody Boy

An adventure story about greed, rebellion, and finding allies in the most unlikely places. Hodie is the unpaid odd-job boy at the Grand Palace in the Kingdom of Fontania. Fed-up, he decides to leave and better himself in the South. But the young Queen, 12 year old Sibilla, is fed-up, too, because of gossip about her lack of magical ability. She decides to go with him, insisting he go north to get his mother’s bag back from the Emperor of Um’Binnia.

Dragon’s Boy

“In order to gain wisdom, you must learn to read inter linea, between the lines.” Artos doesn’t know who his parents are, just that kindly Sir Ector and Lady Marion took him into their castle when he was a baby. Though Sir Ector raises him as one of his sons, Artos never feels he truly belongs. The other boys of the castle — Cai, Bedvere, and Lancot — make fun of him and never invite him to join in their games. One day, while searching for Sir Ector’s missing brachet hound in the fens around the castle, Artos stumbles across a musty cave in a hill where a very old dragon lives. Though he is afraid, he is drawn to the beast by both the dragon’s knowledge and his promise to teach Artos the game of wisdom. With the dragon’s guidance, Artos begins the slow journey to his destiny-one that he never dreamed could belong to him. Notable 1990 Children’s Trade Books in Social Studies (NCSS/CBC)

Tales From Moominvalley

In these nine delightfully funny stories, readers will discover how the Moomin family spend their first Christmas out of hibernation, how they save young Ninny from permanent invisibility, and what happens when Moomintroll catches the last dragon in the world.