Stuff: The Life of a Cool Demented Dude

Stuff. My head’s full of it. I don’t even know where most of it comes from. I just seem to pick it up, like my brain emits a special sort of tractor beam that locks on to pointless information. But in the face of my problems, all the extra stuff is proving useless. What problems? you ask. I shall tell you. Problem 1: The invasion of my home. Dad’s new girlfriend moved in, and, even worse, she brought along her daughter, who has no sense of humor and no taste in music. Problem 2: My girlfriend, Delfine. Her brother would break both my arms if I broke up with her. Problem 3: The new girl at school. Stunning. Gorgeous. Willowy. My Destiny (but see Problem 2). Problem 4: My comic strip. At first it was cool to anonymously author the strip in the school paper, but now that everyone suspects who they are in the strip, I run the risk of getting my legs broken in addition to my arms (see above). Clearly, I need to plan The Great Escape! Part hilarious musings, part graphic novel, stuff is the quirky exposé of a fourteen-year-old boy who, let’s face it, could use a little help.

Lord Of The Deep

Fishing. This is it, the big time. Mikey’s 13, a deckhand working on a charter boat in Hawaii. Working for the best skipper anywhere, his stepdad, Bill. Before Bill came along, it was just Mikey and his mom. Now they’re a real family, and Mikey has a little brother. He can’t believe how lucky he is. And now he’s learning from the best, even though he’s only 13. Because Bill believes in him. And Mikey won’t let him down. He loves fishing and being out on the boat. But some seas, some fish, and some charter clients are a lot tougher to handle than Mikey ever imagined. Take Ernie and Cal—they chartered Bill’s boat for three days and they’re out for the adventure of their lives. Now it’s up to Mikey and Bill to deliver it.

Gate Of Days (The Book Of Time)

Sam Faulkner now knows his father is trapped in Vlad Tepes’s castle, but he can’t save him without the seven coins that will allow him to direct his travel to the right year in Time. So he sets off on a desperate journey through the ages to collect the coins — to the oracle at Delphi, Pompeii before Mt. Vesuvius — even Chicago in 1932, where he meets his seven-year-old grandfather. But things get wilder still when he finally finds his father, who is sick, dying, raving . . . and who insists they must rescue Sam’s dead mother from Time!

The Lost Island of Tamarind (The Book of Tamarind)

Maya Nelson isn’t your typical thirteen-year-old. She’s spent her whole life living on the sea with her marine biologist parents, her younger brother, Simon, and baby sister, Penny. Maya used to love living on a sailboat, but lately, everything feels terribly claustrophobic. Maya longs to go to school on land. To make friends. To lead a normal life. But when a violent storm hits and Maya’s parents are washed overboard, life becomes anything but normal. The children manage to steer the boat toward a mysterious island, to a place that doesn’t exist on a map. Welcome to Tamarind, where fish can fly, pirates patrol the waters, jaguars lurk, the islanders are at war, and an evil, child-stealing enchantress rules the jungle. Maya never imagined she’d have to face so many dangers. But then, who could have imagined a place like Tamarind. . . .? In her stunning first novel, Nadia Aguiar presents a heart-pounding adventure tale about a haunting, fantastical island cut off from the outside world.

The Chimera’s Curse (Companions Quartet)

It’s a long hot summer. Temperatures are soaring and a strange creature has been spotted on Dartmoor. Connie Lionheart and her friends soon discover that the creature is a chimera. When it attacks Connie, leaving her gravely wounded, Col and Rat must rescue her from hospital: she needs treatment beyond the knowledge of mortals. But a weakened Connie is easy prey for the evil shapeshifter Kullervo. He believes that, finally, the time is ripe for him to seize her Universal power, gather his army of mythical beings, and wipe out humanity. The battle between him and Connie will be a fight to the death. And the prize will be the future of mankind.

Cyberia

The premise: It’s the future. Zane lives in a completely wired world, with completely wired parents. Technology has progressed so that every pet has a microchip in it that allows the pet to talk. Zane’s happy about that. Until one day a strictly contraband wild animal — a mole — comes into his life. He smuggles it into his apartment — and learns that the pets aren’t actually saying what the chip is translating. In fact, they aren’t happy that all animals have been domesticated. So they enlist Zane to help them fight back and ensure their freedom.

The Bone Magician

Pin Carpue is on his own in the world. His mother is dead and his father is missing after being labeled a suspect in a rash of murders.  Pin finds a job working for the local undertaker as a body watcher, making sure people are really dead before they’re buried. The body he’s supposed to be watching tonight is currently surrounded by three people engaged in a most unusual ceremony. An old man, a bone magician, and his young female assistant are waking a woman so her grieving fiancé can have one last goodbye with her. Pin can’t believe it will work, but then the dead woman sits up and speaks.Pin is determined to discover how the magic works.  He cannot believe they are raising the dead. He cannot believe his father is a murderer. Then Pin himself nearly becomes the killer’s next victim.As this mysterious tale unfolds with delicious creepiness, Pin will learn more about the bone magician, the girl Juno, and a hideous creature called the Gluttonous Beast that is kept in a local tavern where people pay for a glimpse.Once again, F.E. Higgins delivers a story that is full of intrigue and suspense.

Thornspell

PRINCE SIGISMUND HAS grown up in a remote castle, dreaming of going on heroic knightly quests while staring out at the forbidden wood that looms to the west. His great-grandfather placed an interdict on the wood nearly 100 years ago, though no one seems to know exactly why. But for those still young or credulous enough to believe in magic, the rumors and stories abound—of an enchanted castle and a sleeping princess. Helen Lowe has spun a grand, adventurous, romantic tale about the prince destined to wake the sleeping princess. This thoughtful hero must delve into a world of mystery and magic to discover the truth of his own fate. Enemies with powers he never imagined abound, sometimes hiding behind a mask of friendship. And an elusive girl haunts his dreams—is she helping him or binding him tighter into a thorny cage? For Sigismund, the truth turns out to be more fantastical than any story he’s ever heard.