Set in Talia, a parallel-world version of Italy, the Stravaganza series combines Renaissance court intrigue with time travel, subterfuge, romance, and revenge. In this new story arc, we meet Matt, a painfully dyslexic and insecure boy (despite a beautiful and clever girlfriend!). Matt has just discovered that he is a Stravagante – someone capable of traveling between two worlds. A leather-bound book transports Matt from our world to Talia, where he meets Luciano. Luciano has killed the head of the powerful di Chimici family in a duel, and has gone into hiding. The di Chimici are on the verge of making a terrifying breakthrough into our world, and it will fall to Matt, Luciano, and the other Stravaganti to stop them.
Fantasy
Fantasy genre
Millie in the Snow
Millie’s new job as a mail cow keeps her very busy. Christmastime is especially hectic, and she can barely wait for the milking to be done before she’s out delivering presents. On Christmas Eve, at the end of a long day, the mail carrier sends Millie home with all the presents she’s made for the farmer and the other animals. Only, Millie gets a bit confused by the snow-covered landscape. Suddenly everything looks the same, and the farm is nowhere in sight.
Midsummer Knight
Big Rabbit’s Bad Mood
Big Rabbit is in a very bad mood, and though he tries to make it go away, nothing he does seems to work.
The Magic Hat
One fine day, from out of town–and without any warning at all–a magic hat appears in the sky. It tumbles and bounces through the air and makes magic wherever it lands. Everyone is delighted as, one by one, the townspeople are transformed into giant playful animals. And then a wizard arrives.
Stopping for a Spell
In three magical stories, Chair Person finds being a chair easier than being a person, Angus Flint is a visitor who refuses to leave, and four grannies come to care for Emily and Erg.
Dangerous Spaces
Flora has always known that her house is haunted. But things have taken a sinister turn since her orphaned cousin Anthea moved in. Frightening scenes are played out in the night–and in the girls’ dreams. Although they don’t get along, the two must work together to escape their nightmares–before they get trapped forever.
The Museum Of Mary Child
Heloise lives with her cold godmother next to the mysterious museum of Mary Child, where she discovers a number of handmade dolls come to life, and unravels a terrible secret about her family.
Switchers
When freakish weather grips the Arctic regions and moves southward, an Irish girl and her strange companion save the world from disaster through their ability to switch into animal forms.
The Blue Girl (Firebird)
Seventeen-year-old Imogene’s rebellious nature has caused her more harm than good—so when her family moves to Newford, she decides to reinvent herself. She won’t lose her punk/thrift-shop look, but she’ll try to avoid the gangs, work a little harder at school, and maybe even stay out of trouble for a change. But trouble shows up anyway. Imogene quickly catches the eye of Redding High’s bullies, as well as the school’s resident teenage ghost. Then she gets on the wrong side of a gang of malicious fairies. When her old imaginary childhood friend, Pelly, actually manifests, Imogene realizes that the impossible is all too real. And it’s dangerous. If she wants to survive high school—not to mention stay alive—she has to fall back on the skills she picked up in her hometown, running with a gang.