The Roar

Mika lives in future London, behind The Wall, safe from The Animal Plague beyond. Or so he’s been told. But ever since Ellie vanished a year ago, he’s suspected his world may be built on secrets–and lies. When a mysterious organization starts recruiting mutant kids to compete in violent virtual reality games. Mika take the chance to search for his twin sister–and the truth.

Jumpman Rule #2: Don’t Even Think About It (Jumpman Rule)

No sooner is their first date over than Jules and Gen find themselves back at work after a JumpMan comes looking for them to tell them of their friend’s involvement with Quincy Carter One and their plans to change the history of the world.

A Dusk of Demons

When his father dies mysteriously and enemies set fire to Ben’s house, Ben and his stepsister, Patty, flee their homeland and embark on a perilous journey during which they face imprisonment, gypsies, and terrified countrymen seeking a sacrifice to save themselves from the Dark One.

The Second Life Of Linus Hoppe

After intentionally getting himself expelled from Realm One, Linus Hoppe believed he would experience more of real life. But life in inferior Realm Two is a nightmare. For months Linus has been imprisoned in a factory, where he toils on an assembly line. At night, he’s so tired that he no longer dreams of a future, of the destiny he wanted to create for himself. As for his family and friends, he fears he’ll never see them again. He especially misses Chem and Yosh, his co-conspirators in fooling the Great Processor. What made them think they could change society’s rigid hierarchy? Ready to give up, Linus must somehow regain hope and the will to fight for his freedom.

Virtual World

When computer junkie Jack North downloads a pirated copy of Silicon Sphere from the internet, he can’t wait to try it out. After all, Sphere is said to be the ultimate in virtual reality, with graphics, sounds, even smells so realistic, you’d swear you were inside the game–or the game had somehow leaked out into the real world. But when other Sphere players start to disappear, Jack suspects there may be something more to it than meets the eye–something altogether sinister. What he discovers as he treads the line between reality and illusion, between sanity and madness, is a virtual world so nightmarish the only way out may be to give in.

The Patchwork People

Privileged, isolated Helena and impoverished, unemployed Hugh find some fulfillment in their love, but they are still trapped in this dismal Wales of the future — until they meet an unusual group of “patchwork people,” who are working carefully and thoughtfully with what remains of the Earth’s resources.