Sixteen year old Nalah leads the fiercest all-girl crew in Mega City, but when she sets her sights on giving this life up for a prestigious home in Mega Towers, she must decide if she’s willing to do the unspeakable to get what she wants.
The world, according to Grace, is under an ancient curse. There once was a princess named Obsidiana, who was trapped in time by the greedy king of Pangea. To protect Obsidiana from dark and gloomy days, the king put her in a crystal casket made of spider silk woven so tightly that time itself couldn’t penetrate. The king’s greed for power doomed his kingdom and the trapped princess. Sigrun sees eerie parallels between the tale of Obsidiana and the present-day crisis, and realizes it’s up to her and her friends to break the ancient curse and fix the world.
On an island junkyard beneath a sky that glows with radiation, a deadly secret lies buried in the scrap. Seventeen-year-old Eve isn’t looking for trouble–she’s too busy looking over her shoulder. The robot gladiator she spent months building has been reduced to a smoking wreck, she’s on the local gangster’s wanted list, and the only thing keeping her grandpa alive is the money she just lost to the bookies. Worst of all, she’s discovered she can somehow destroy machines with the power of her mind, and a bunch of puritanical fanatics are building a coffin her size because of it. If she’s ever had a worse day, Eve can’t remember it. The problem is, Eve has had a worse day–one that lingers in her nightmares and the cybernetic implant where her memories used to be. Her discovery of a handsome android named Ezekiel–called a “Lifelike” because they resemble humans–will bring her world crashing down and make her question whether her entire life is a lie. With her best friend Lemon Fresh and her robotic sidekick Cricket in tow, Eve will trek across deserts of glass, battle unkillable bots, and infiltrate towering megacities to save the ones she loves…and learn the truth about the bloody secrets of her past.
Humanity has nearly destroyed its world through global warming, but now an even greater evil lurks. The indigenous people of North America are being hunted and harvested for their bone marrow, which carries the key to recovering something the rest of the population has lost: the ability to dream. In this dark world, Frenchie and his companions struggle to survive as they make their way up north to the old lands. For now, survival means staying hidden—but what they don’t know is that one of them holds the secret to defeating the marrow thieves.
When a mysterious virus turns into a worldwide pandemic, sixteen-year-old Luisa Ochoa-Jones travels across the country in search of a cure, discovering that the fate of humanity may rest in the confluence of her extraordinary computer programming skills and a synesthesia-like condition that causes her senses to misfire when she is under emotional stress.
Saba is ready to seize her destiny and defeat DeMalo and the Tonton…until she meets him and he confounds all her expectations with his seductive vision of a healed earth, a New Eden. DeMalo wants Saba to join him, in life and work, to create and build a healthy, stable, sustainable world…for the chosen few.
They’re known as Firestarters. Boomers. Skychangers. The government calls them Illegals — children with inexplicable abilities — and detains them in menacing facilities so that society is kept out of harm’s way. Ashala Wolf and her Tribe of fellow Illegals have taken refuge in the Firstwood, a forest eerily conscious of its inhabitants, where they do their best to survive and where they are free to practice their abilities. But when Ashala is compelled to venture outside her territory, she is betrayed by a friend and captured by an enemy. Injured and vulnerable, with her own Sleepwalker ability blocked, Ashala is forced to succumb to a machine that will pull secrets from her mind. It’s only a matter of time before the machine ferrets out the location of the Tribe. Her betrayer, Justin Connor, is ever-present, saving her life when she wishes to die and watching her every move.
In a world where animals no longer exist, twelve-year-old Kester Jaynes sometimes feels like he hardly exists either. Locked away in a home for troubled children, he’s told there’s something wrong with him. So when he meets a flock of talking pigeons and a bossy cockroach, Kester thinks he’s finally gone crazy. But the animals have something to say. And they need him. The pigeons fly Kester to a wild place where the last creatures in the land have survived. A wise stag needs Kester’s help, and together they must embark on a great journey, joined along the way by an overenthusiastic wolf cub, a military-trained cockroach, a mouse with a ritual for everything, and a stubborn girl named Polly. The animals saved Kester Jaynes. But can Kester save the animals?
“Follows the dual storylines of Small Sam on his search for Ella and of Shadowman’s discoveries about Saint George and the Disease itself”–
“In the second installment in this dystopian trilogy, the virus has spread beyond Kaelyn’s island, and she and her friends must head to the mainland, carrying with them hopes for a cure”–