When an attempt to bring Peter and Kate back to their own time is bungled, Peter finds himself stranded in 1763 while The Tar Man, a villainous eighteenth-century criminal, returns with Kate to twenty-first-century London.
England (UK)
Children of the Lamp: The Day of the Djinn Warriors
Djinn twins John and Philippa are off on another whirlwind adventure that takes them around the globe and into unknown worlds. And it’s a race against time as they attempt to rescue their mother from her fate as the Blue Djinn of Babylon. An aging curse has been placed on their father and if the twins are gone too long, he’ll rapidly become an old man. Meanwhile, museums all over the world are reporting robberies of valuable jade from their collections, as well as bizarre hauntings. As the twins and their friends travel around the globe on their rescue mission, they notice that something very strange is happening: An evil force has awakened the terracotta warriors created by an ancient Chinese emperor, and someone with very bad intentions has cast a spell possessing the soldiers with wicked spirits. And now, the very fate of the world hangs in the balance.
Traction Man Is Here!
Traction Man—wearing combat boots, battle pants, and his warfare shirt—comes in a box, but quickly finds the way into the imagination of his lucky new owner. This superhero searches for the Lost Wreck of the Sieve as the boy makes a game of doing the dishes, and later in the bathtub, he conquers the Mysterious Toes that are stealing his pet, the brave little Scrubbing Brush. Traction Man is ready for anything — until he meets up with his boy’s granny and the humiliating outfit she has knit for him.
Take a closer look at Traction Man Is Here! as examined in WOW Review.
Awards
Boston Globe-Horn Book Awards
Good Masters! Sweet Ladies! Voices from a Medieval Village
Step back to an English village in 1255, where life plays out in dramatic vignettes illuminating 22 unforgettable characters. Maidens, monks and millers’ sons–in these pages, readers will meet them all. There’s Hugo, the lord’s nephew, forced to prove his manhood by hunting a wild boar; sharp-tongued Nelly, who supports her family by selling live eels; and the peasant’s daughter, Mogg, who gets a clever lesson in how to save a cow from a greedy landlord. There’s also mud-slinging Barbary (and her noble victim); Jack, the compassionate half-wit; Alice, the singing shepherdess; and many more.
City of Dogs
Sam has always wanted a dog, but Jenny is a dog like no other. She has come from another world—a parallel world of mythology, where the whims of the gods decide the course of Destiny. Jenny fled in terror after her attempt to save the life of her first beloved boy interrupted the gods’ plans for a battle for control of the world. But now her escape threatens Sam’s world as well. So Jenny has to convince her motley pack of dog friends—tiny Pico, giant Gentleman Jim, slow-moving Boris, excitable Checkers, and nervous Flo—that it’s their destiny to restore the worlds to order before it’s too late. Norse mythology, a huge respect for the hearts and minds of dogs, and many dashes of humor combine to tell the tale of a grand, epic quest to save the world for humans, gods, and dogs.
The Tygrine Cat
Alone and lost, a young cat called Mati is struggling to be accepted by a colony of street cats in the bustling marketplace at Cressida Lock. What Mati doesn’t know is that he is the last of a vital, age-old breed and that a mysterious feline assassin named Mithos is close on his trail. With his enemy nearing, can Mati learn to harness his ancient powers.
Mr. Pusskins and Little Whiskers: Another Love Story
Mr. Pusskins is back! And this time he’s got company. Mr. Pusskins was perfectly happy. That is, until Emily decided to bring home a surprise. A surprise named Little Whiskers. Mr. Pusskins does not want a kitten around. He does not want to play lovely games with that kitten. But, little does Mr. Pusskins know, this pesky pussycat doesn’t want to play lovely games either.
Forever Rose
Rose knows that nothing stays the same forever.Still, it’s hard to watch her sisters and brother growing up and moving so far ahead of her. Caddy is back, but she’s not living at home. And worse — she’s broken up with Darling Michael. Saffy and Indigo are so busy, they are seldom home. With her father in London and her mother painting in the shed, Rose is often alone in the house.Maybe that’s why she agrees to her new friend Molly’s crazy scheme. At least it seems crazy when Rose finds herself locked in the zoo at night with a roaring tiger. Maybe she should have been paying more attention to what Molly was saying. But on that spooky night, Rose finds out a secret that just might change everything — and help bring her family and friends together and new life to their old house.Hilary McKay infuses her charming characters with much love and laughter in this final visit with the delightfully daffy Casson family.
Plots and Players
Robin, Philip, and Frances, exiled Portuguese Jews secretly practicing their faith in intolerant sixteenth-century London, fight against the poison of prejudice in trying to save the life of Queen Elizabeth’s Jewish doctor.
Howl’s Moving Castle
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl’s castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there’s far more to Howl—and herself—than first meets the eye.