Dingo

High school senior Miguel’s life is turned upside down when he meets new girl Lainey, whose family has just moved from Australia. With her tumbled red-gold hair, her instant understanding of who he is, and her unusual dog—a real Australian dingo—she’s unforgettable. And, as he quickly learns, she is on the run from an ancient bargain made by her ancestors. There’s no question that Miguel will do whatever he can to help her—but what price will each of them have to pay? Dingo is quintessential Charles de Lint, set close to his beloved, invented city of Newford—a mixture of darkness and hope, humor and mystery, and the friendship within love.

Little Fur: A Fox Called Sorrow

In a Fox Called Sorrow, the adventures continue for Little Fur, the half elf, half troll girl who heals animals in a magical grove in the heart of a big city. When Little Fur discovers that the Troll King is plotting against the earth spirit that binds all living things, she sets off on a new adventure with a set of unlikely companions: the faithful cat Ginger, a reluctant rat, a pair of ferrets, and a mysterious fox called Sorrow who believes their quest is doomed.

Foxspell

Todd is living a very troubled life, which causes him to be involved with a gang and do poorly at school, but after he buries a dead fox, a fox-spirit offers him the chance to become a fox himself and Todd must decide what is the best thing for him to do in his situation.

Lamplighter

Orphan Rossamünd Bookchild has been sworn into the Emperor’s service—his duty is to light the lamps along the Emperor’s highways and protect travelers from the ferocious bogles that live in the wild. But he’s found it no easier to fit in with the lamplighters than he did with the foundlings—always too small and too meek—and his loneliness continues no matter how hard he tries to succeed. But when a haughty young girl, a member of a suspiciously regarded society of all-women teratologists— monster hunters—is forced upon the lamplighters for training, Rossamünd is no longer the most despised soul around. As Rossamünd begins to make new friends in the dangerous world of the Half-Continent, he also seems to make more enemies, finding himself pushed toward a destiny that he could never have imagined.

Josephine Wants To Dance

Josephine loves to dance, but everyone reminds her that kangaroos don’t dance—they hop! Kangaroos don’t wear tutus, and they never wear ballet shoes! So Josephine sneaks into town, where the ballet rehearses, and watches for hours as the dancers spin and swirl and pirouette and curtsy. But on the day of the ballet performance, the prima ballerina twists her ankle and a new dancer is needed for the lead role, a dancer who can jump higher than all the rest. Will Josephine be able to make her dream of becoming a ballerina come true?

Key To Rondo

There are three rules to the old painted, music box: Wind the box three times only. Never shut the box when the music is playing. Never move the box before the music stops. Leo wouldn’t dream of breaking these rules, but does his stubborn cousin Mimi listen? She winds the box four times — and suddenly the paintings on its side come to life and a powerful witch is released. Now its up to Leo and Mimi to stop the witch, if only they can find the key to the music box — and the magical world it controls.

Notes from the Teenage Underground

Seventeen-year-old Gem loves movies, her feminist mom, and Dodgy, her coworker in a video store (at least she thinks she loves Dodgy).  When a school trip inspires Gem to make an underground film, her best friends Lo and Mira are quick to join the project, taking on the roles of producer and star. The film is intended to cement the girls’ friendship as well as their superiority over their sucker high school peers. But when the fragile balance of their friendship begins to falter, and intentions lead to betrayals big and small, it will take great movies, bad haiku, and a pantheon of great voices—from Dostoyevsky to Emerson to The Beatles—to help Gem find the meaning of love, friendship, and being true to herself.

The Mutiny On The Bounty

Life sailing with the Royal Navy in the 1780’s was particularly miserable: sailors slept in crowded hammocks, ate moldy cheese and maggoty bread, and were subject to very harsh discipline.  So when the HMS Bounty arrived in Tahiti after 11 months at sea, the crew of the Bounty thought it was heaven on earth. Living on the island paradise made them lazy and careless.  As the return journey began, Captain Bligh’s crew proved reluctant to leave. His temper began to flare, and his second-in-command and old friend Fletcher Christian suffered the worst of Bligh’s outbursts. His honor at stake and a longing to return to the island, Christian led a mutiny, then set Bligh and 18 loyal crew members adrift in a launch.   A daring escape by Christian and the mutineers, paired with Bligh’s amazing story of survival all make up one of history’s most rousing true maritime tales.  Patrick O’Brien’s 85 illustrations reach epic proportions of drama and realism.